Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры

Мод Cold Sweat представляет собой уникальную систему температуры, которая добавляет новые механики в игру, делая климатические условия более значимыми для выживания. Игроки теперь должны учитывать температуру окружающей среды, что добавляет новый уровень сложности и реалистичности в игру.

Основные особенности

  • Система температуры, которая влияет на здоровье игрока и его выживание в различных биомах.
  • Новые предметы и блоки, которые помогают игроку справляться с экстремальными температурами.
  • Интеграция с другими популярными модами, что расширяет возможности взаимодействия.
  • Подробные настройки в конфигурационных файлах, которые позволяют адаптировать мод под свои нужды.

Установка

Чтобы установить мод Cold Sweat, выполните следующие шаги:

  1. Скачайте мод с нашего сайта.
  2. Переместите файл мода в папку mods вашего клиента Minecraft.
  3. Запустите Minecraft с установленным Forge.
  4. Наслаждайтесь игрой с новым модом!

Совместимость

Мод Cold Sweat совместим с версиями Minecraft 1.16.5, 1.18.2, 1.19.2 и 1.20.1. Он также поддерживает множество других модов, что позволяет расширить игровой опыт.

Скриншоты

Скачать Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
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Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
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22 апр 2025 ⬇ Скачать
v2.4-b02d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b02d для Forge
🎮 МС 1.18.2 📦 2.2 MB 🔧 Бета
22 апр 2025 ⬇ Скачать
v2.4-b02d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b02d для Forge
🎮 МС 1.19.2 📦 2.2 MB 🔧 Бета
22 апр 2025 ⬇ Скачать
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
30 мар 2026 ⬇ Скачать
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
26 мар 2026 ⬇ Скачать
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
20 янв 2026 ⬇ Скачать
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
23 дек 2025 ⬇ Скачать
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
10 дек 2025 ⬇ Скачать
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для NeoForge
🎮 МС 1.21.1 📦 2.5 MB 🔧 Бета
06 дек 2025 ⬇ Скачать
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
07 ноя 2025 ⬇ Скачать
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
02 ноя 2025 ⬇ Скачать
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
27 окт 2025 ⬇ Скачать
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
16 окт 2025 ⬇ Скачать
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
12 окт 2025 ⬇ Скачать
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
10 окт 2025 ⬇ Скачать
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
13 сен 2025 ⬇ Скачать
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
29 авг 2025 ⬇ Скачать
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
13 авг 2025 ⬇ Скачать
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
07 июл 2025 ⬇ Скачать
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для NeoForge
🎮 МС 1.21.1 📦 2.4 MB 🔧 Бета
03 июл 2025 ⬇ Скачать
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для NeoForge
🎮 МС 1.21.1 📦 2.3 MB 🔧 Бета
22 июн 2025 ⬇ Скачать
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для NeoForge
🎮 МС 1.21.1 📦 2.3 MB 🔧 Бета
09 июн 2025 ⬇ Скачать
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для NeoForge
🎮 МС 1.21.1 📦 2.2 MB 🔧 Бета
06 мая 2025 ⬇ Скачать
🧵 Версия для Quilt пока не вышла. Следите за обновлениями.

История версий

v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 26 марта 2026
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для NeoForge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 30 марта 2026
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 26 марта 2026
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 26 марта 2026
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для Forge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 26 марта 2026
v2.4-b06g
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06g для NeoForge
Исправлены ошибки, связанные с дублированием предметов и потерей данных о температуре игрока. Улучшена совместимость с другими модами.
📅 26 марта 2026
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для Forge
Добавлены новые текстуры для блоков и улучшена система взаимодействия с температурой.
📅 20 января 2026
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для Forge
Добавлены новые текстуры для блоков и улучшена система взаимодействия с температурой.
📅 20 января 2026
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для Forge
Добавлены новые текстуры для блоков и улучшена система взаимодействия с температурой.
📅 20 января 2026
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для Forge
Добавлены новые текстуры для блоков и улучшена система взаимодействия с температурой.
📅 20 января 2026
v2.4-b06f
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06f для NeoForge
Добавлены новые текстуры для блоков и улучшена система взаимодействия с температурой.
📅 20 января 2026
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для Forge
Исправлены ошибки, связанные с производительностью и взаимодействием с другими модами.
📅 23 декабря 2025
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для Forge
Исправлены ошибки, связанные с производительностью и взаимодействием с другими модами.
📅 23 декабря 2025
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для Forge
Исправлены ошибки, связанные с производительностью и взаимодействием с другими модами.
📅 23 декабря 2025
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для Forge
Исправлены ошибки, связанные с производительностью и взаимодействием с другими модами.
📅 23 декабря 2025
v2.4-b06e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06e для NeoForge
Исправлены ошибки, связанные с производительностью и взаимодействием с другими модами.
📅 23 декабря 2025
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
Добавлена поддержка новых биомов и улучшена система температурных эффектов.
📅 10 декабря 2025
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
Добавлена поддержка новых биомов и улучшена система температурных эффектов.
📅 10 декабря 2025
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
Добавлена поддержка новых биомов и улучшена система температурных эффектов.
📅 10 декабря 2025
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для Forge
Добавлена поддержка новых биомов и улучшена система температурных эффектов.
📅 10 декабря 2025
v2.4-b06d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06d для NeoForge
Добавлена поддержка новых биомов и улучшена система температурных эффектов.
📅 10 декабря 2025
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
Исправлены ошибки, связанные с отображением температуры и взаимодействием с предметами.
📅 06 декабря 2025
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
Исправлены ошибки, связанные с отображением температуры и взаимодействием с предметами.
📅 06 декабря 2025
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
Исправлены ошибки, связанные с отображением температуры и взаимодействием с предметами.
📅 06 декабря 2025
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для Forge
Исправлены ошибки, связанные с отображением температуры и взаимодействием с предметами.
📅 06 декабря 2025
v2.4-b06c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06c для NeoForge
Исправлены ошибки, связанные с отображением температуры и взаимодействием с предметами.
📅 06 декабря 2025
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
Оптимизирована система управления температурой и исправлены ошибки, связанные с взаимодействием с другими модами.
📅 07 ноября 2025
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
Оптимизирована система управления температурой и исправлены ошибки, связанные с взаимодействием с другими модами.
📅 07 ноября 2025
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
Оптимизирована система управления температурой и исправлены ошибки, связанные с взаимодействием с другими модами.
📅 07 ноября 2025
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для Forge
Оптимизирована система управления температурой и исправлены ошибки, связанные с взаимодействием с другими модами.
📅 07 ноября 2025
v2.4-b06b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06b для NeoForge
Оптимизирована система управления температурой и исправлены ошибки, связанные с взаимодействием с другими модами.
📅 07 ноября 2025
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
2.4-b06a Added command: "/coldsweat reload" Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server Tweaked water droplet trails to not be so long in colder temperatures Removed the cooldown when filling waterskins Added option to change the opacity of water droplets on-screen Slightly reduced opacity by default Rearranged some config settings in the in-game menu to be less cramped and more organized Fixes: Fixed crash when using registry modifiers in some cases Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases Fixed desync between client and server when heating/cooling items in the boiler or icebox Technical Changes: Added minTemp and maxTemp fields to item temperature and entity temperature configs These changes apply to TOML, JSON, and KubeJS
📅 02 ноября 2025
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
2.4-b06a Added command: "/coldsweat reload" Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server Tweaked water droplet trails to not be so long in colder temperatures Removed the cooldown when filling waterskins Added option to change the opacity of water droplets on-screen Slightly reduced opacity by default Rearranged some config settings in the in-game menu to be less cramped and more organized Fixes: Fixed crash when using registry modifiers in some cases Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases Fixed desync between client and server when heating/cooling items in the boiler or icebox Technical Changes: Added minTemp and maxTemp fields to item temperature and entity temperature configs These changes apply to TOML, JSON, and KubeJS
📅 02 ноября 2025
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
2.4-b06a Added command: "/coldsweat reload" Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server Tweaked water droplet trails to not be so long in colder temperatures Removed the cooldown when filling waterskins Added option to change the opacity of water droplets on-screen Slightly reduced opacity by default Rearranged some config settings in the in-game menu to be less cramped and more organized Fixes: Fixed crash when using registry modifiers in some cases Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases Fixed desync between client and server when heating/cooling items in the boiler or icebox Technical Changes: Added minTemp and maxTemp fields to item temperature and entity temperature configs These changes apply to TOML, JSON, and KubeJS
📅 02 ноября 2025
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для Forge
2.4-b06a Added command: "/coldsweat reload" Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server Tweaked water droplet trails to not be so long in colder temperatures Removed the cooldown when filling waterskins Added option to change the opacity of water droplets on-screen Slightly reduced opacity by default Rearranged some config settings in the in-game menu to be less cramped and more organized Fixes: Fixed crash when using registry modifiers in some cases Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases Fixed desync between client and server when heating/cooling items in the boiler or icebox Technical Changes: Added minTemp and maxTemp fields to item temperature and entity temperature configs These changes apply to TOML, JSON, and KubeJS
📅 02 ноября 2025
v2.4-b06a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b06a для NeoForge
2.4-b06a Added command: "/coldsweat reload" Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server Tweaked water droplet trails to not be so long in colder temperatures Removed the cooldown when filling waterskins Added option to change the opacity of water droplets on-screen Slightly reduced opacity by default Rearranged some config settings in the in-game menu to be less cramped and more organized Fixes: Fixed crash when using registry modifiers in some cases Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases Fixed desync between client and server when heating/cooling items in the boiler or icebox Technical Changes: Added minTemp and maxTemp fields to item temperature and entity temperature configs These changes apply to TOML, JSON, and KubeJS
📅 02 ноября 2025
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
2.4-b05e Water temperature is now biome-dependent Each biome has its own "water_temp" field in JSON Can also be set in toml by adding a parameter after the "units" parameter Setting this is optional. If unset, a default water temperature will be used Default water temperature and soak speed are now configurable in world.toml "Soak speed" controls how fast the player becomes wet Rain soak speed and water soak speed are individually configurable Removed "un-crafting" recipes for packed ice and blue ice These recipes were arbitrary and could lead to duplication with some mods Fixes: Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume Fixed recipes that require leather not being craftable (1.16) Fixed missing texture for the overlay when the player is freezing Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element Technical Changes: Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory Useful for debugging or when making datapacks Expanded the registry removal system into a new system called "registry modifiers" Registry modifiers can edit the data of existing configs, or disable them like before A registry modifier contains a list of operations, which support the following: "disable": Disables the config (same as before) "replace": Replaces a field with the given data "merge": Merges the given data with the existing data, with the new data overwriting the existing data If the data contains a list, the new list will be appended to the existing list "append": Merges the given data without overwriting any existing data Does not affect lists "remove": Removes the specified keys from the config. Also supports removing list elements ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated See the documentation for formatting guides and examples
📅 27 октября 2025
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
2.4-b05e Water temperature is now biome-dependent Each biome has its own "water_temp" field in JSON Can also be set in toml by adding a parameter after the "units" parameter Setting this is optional. If unset, a default water temperature will be used Default water temperature and soak speed are now configurable in world.toml "Soak speed" controls how fast the player becomes wet Rain soak speed and water soak speed are individually configurable Removed "un-crafting" recipes for packed ice and blue ice These recipes were arbitrary and could lead to duplication with some mods Fixes: Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume Fixed recipes that require leather not being craftable (1.16) Fixed missing texture for the overlay when the player is freezing Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element Technical Changes: Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory Useful for debugging or when making datapacks Expanded the registry removal system into a new system called "registry modifiers" Registry modifiers can edit the data of existing configs, or disable them like before A registry modifier contains a list of operations, which support the following: "disable": Disables the config (same as before) "replace": Replaces a field with the given data "merge": Merges the given data with the existing data, with the new data overwriting the existing data If the data contains a list, the new list will be appended to the existing list "append": Merges the given data without overwriting any existing data Does not affect lists "remove": Removes the specified keys from the config. Also supports removing list elements ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated See the documentation for formatting guides and examples
📅 27 октября 2025
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
2.4-b05e Water temperature is now biome-dependent Each biome has its own "water_temp" field in JSON Can also be set in toml by adding a parameter after the "units" parameter Setting this is optional. If unset, a default water temperature will be used Default water temperature and soak speed are now configurable in world.toml "Soak speed" controls how fast the player becomes wet Rain soak speed and water soak speed are individually configurable Removed "un-crafting" recipes for packed ice and blue ice These recipes were arbitrary and could lead to duplication with some mods Fixes: Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume Fixed recipes that require leather not being craftable (1.16) Fixed missing texture for the overlay when the player is freezing Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element Technical Changes: Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory Useful for debugging or when making datapacks Expanded the registry removal system into a new system called "registry modifiers" Registry modifiers can edit the data of existing configs, or disable them like before A registry modifier contains a list of operations, which support the following: "disable": Disables the config (same as before) "replace": Replaces a field with the given data "merge": Merges the given data with the existing data, with the new data overwriting the existing data If the data contains a list, the new list will be appended to the existing list "append": Merges the given data without overwriting any existing data Does not affect lists "remove": Removes the specified keys from the config. Also supports removing list elements ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated See the documentation for formatting guides and examples
📅 27 октября 2025
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для Forge
2.4-b05e Water temperature is now biome-dependent Each biome has its own "water_temp" field in JSON Can also be set in toml by adding a parameter after the "units" parameter Setting this is optional. If unset, a default water temperature will be used Default water temperature and soak speed are now configurable in world.toml "Soak speed" controls how fast the player becomes wet Rain soak speed and water soak speed are individually configurable Removed "un-crafting" recipes for packed ice and blue ice These recipes were arbitrary and could lead to duplication with some mods Fixes: Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume Fixed recipes that require leather not being craftable (1.16) Fixed missing texture for the overlay when the player is freezing Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element Technical Changes: Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory Useful for debugging or when making datapacks Expanded the registry removal system into a new system called "registry modifiers" Registry modifiers can edit the data of existing configs, or disable them like before A registry modifier contains a list of operations, which support the following: "disable": Disables the config (same as before) "replace": Replaces a field with the given data "merge": Merges the given data with the existing data, with the new data overwriting the existing data If the data contains a list, the new list will be appended to the existing list "append": Merges the given data without overwriting any existing data Does not affect lists "remove": Removes the specified keys from the config. Also supports removing list elements ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated See the documentation for formatting guides and examples
📅 27 октября 2025
v2.4-b05e
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05e для NeoForge
2.4-b05e Water temperature is now biome-dependent Each biome has its own "water_temp" field in JSON Can also be set in toml by adding a parameter after the "units" parameter Setting this is optional. If unset, a default water temperature will be used Default water temperature and soak speed are now configurable in world.toml "Soak speed" controls how fast the player becomes wet Rain soak speed and water soak speed are individually configurable Removed "un-crafting" recipes for packed ice and blue ice These recipes were arbitrary and could lead to duplication with some mods Fixes: Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume Fixed recipes that require leather not being craftable (1.16) Fixed missing texture for the overlay when the player is freezing Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element Technical Changes: Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory Useful for debugging or when making datapacks Expanded the registry removal system into a new system called "registry modifiers" Registry modifiers can edit the data of existing configs, or disable them like before A registry modifier contains a list of operations, which support the following: "disable": Disables the config (same as before) "replace": Replaces a field with the given data "merge": Merges the given data with the existing data, with the new data overwriting the existing data If the data contains a list, the new list will be appended to the existing list "append": Merges the given data without overwriting any existing data Does not affect lists "remove": Removes the specified keys from the config. Also supports removing list elements ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated See the documentation for formatting guides and examples
📅 27 октября 2025
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для Forge
2.4-b05d Added new block textures to the hearth for when it is burning hot fuel or has cold fuel Increased the time it takes to fully acclimate from 15 minutes to 1 hour Minecart insulation can now be crafted with fur instead of wool Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL Fixes: (1.21) Fixed crash on servers due to client-only class being loaded Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases Fixed attributes in curio insulators not being applied Fixed chameleon shed state sometimes breaking when the entity is saved Technical Changes: Improved the reliability of "required_mods" in JSON configs ! Rearranged/simplified some methods in ItemInsulationManager Some methods have been removed or renamed. See the code for details Armor crafting and repair materials are now handled by tags: Hoglin: #forge:leathers/hoglin Goat Fur: #forge:furs/goat Chameleon: #forge:scales/chameleon
📅 16 октября 2025
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для Forge
2.4-b05d Added new block textures to the hearth for when it is burning hot fuel or has cold fuel Increased the time it takes to fully acclimate from 15 minutes to 1 hour Minecart insulation can now be crafted with fur instead of wool Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL Fixes: (1.21) Fixed crash on servers due to client-only class being loaded Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases Fixed attributes in curio insulators not being applied Fixed chameleon shed state sometimes breaking when the entity is saved Technical Changes: Improved the reliability of "required_mods" in JSON configs ! Rearranged/simplified some methods in ItemInsulationManager Some methods have been removed or renamed. See the code for details Armor crafting and repair materials are now handled by tags: Hoglin: #forge:leathers/hoglin Goat Fur: #forge:furs/goat Chameleon: #forge:scales/chameleon
📅 16 октября 2025
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для Forge
2.4-b05d Added new block textures to the hearth for when it is burning hot fuel or has cold fuel Increased the time it takes to fully acclimate from 15 minutes to 1 hour Minecart insulation can now be crafted with fur instead of wool Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL Fixes: (1.21) Fixed crash on servers due to client-only class being loaded Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases Fixed attributes in curio insulators not being applied Fixed chameleon shed state sometimes breaking when the entity is saved Technical Changes: Improved the reliability of "required_mods" in JSON configs ! Rearranged/simplified some methods in ItemInsulationManager Some methods have been removed or renamed. See the code for details Armor crafting and repair materials are now handled by tags: Hoglin: #forge:leathers/hoglin Goat Fur: #forge:furs/goat Chameleon: #forge:scales/chameleon
📅 16 октября 2025
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для Forge
2.4-b05d Added new block textures to the hearth for when it is burning hot fuel or has cold fuel Increased the time it takes to fully acclimate from 15 minutes to 1 hour Minecart insulation can now be crafted with fur instead of wool Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL Fixes: (1.21) Fixed crash on servers due to client-only class being loaded Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases Fixed attributes in curio insulators not being applied Fixed chameleon shed state sometimes breaking when the entity is saved Technical Changes: Improved the reliability of "required_mods" in JSON configs ! Rearranged/simplified some methods in ItemInsulationManager Some methods have been removed or renamed. See the code for details Armor crafting and repair materials are now handled by tags: Hoglin: #forge:leathers/hoglin Goat Fur: #forge:furs/goat Chameleon: #forge:scales/chameleon
📅 16 октября 2025
v2.4-b05d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05d для NeoForge
2.4-b05d Added new block textures to the hearth for when it is burning hot fuel or has cold fuel Increased the time it takes to fully acclimate from 15 minutes to 1 hour Minecart insulation can now be crafted with fur instead of wool Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL Fixes: (1.21) Fixed crash on servers due to client-only class being loaded Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases Fixed attributes in curio insulators not being applied Fixed chameleon shed state sometimes breaking when the entity is saved Technical Changes: Improved the reliability of "required_mods" in JSON configs ! Rearranged/simplified some methods in ItemInsulationManager Some methods have been removed or renamed. See the code for details Armor crafting and repair materials are now handled by tags: Hoglin: #forge:leathers/hoglin Goat Fur: #forge:furs/goat Chameleon: #forge:scales/chameleon
📅 16 октября 2025
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для Forge
2.4-b05c Fixes: Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present Technical Changes: Registry access in RegistryHelper is now captured before biome modifiers are applied
📅 12 октября 2025
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для Forge
2.4-b05c Fixes: Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present Technical Changes: Registry access in RegistryHelper is now captured before biome modifiers are applied
📅 12 октября 2025
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для Forge
2.4-b05c Fixes: Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present Technical Changes: Registry access in RegistryHelper is now captured before biome modifiers are applied
📅 12 октября 2025
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для Forge
2.4-b05c Fixes: Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present Technical Changes: Registry access in RegistryHelper is now captured before biome modifiers are applied
📅 12 октября 2025
v2.4-b05c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05c для NeoForge
2.4-b05c Fixes: Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present Technical Changes: Registry access in RegistryHelper is now captured before biome modifiers are applied
📅 12 октября 2025
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
2.4-b05b Chameleons now require player interaction to shed This is to inhibit very easy farming by putting a chameleon on top of a hopper When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4 When the player right-clicks the chameleon, it will shed chameleon molt as normal This can also be done with shears in a dispenser This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml Insulators that require certain criteria can now display a hint in their tooltip i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip JSON: Added a "hint" field that takes two optional arguments: "text": Display static text "key": Use a translation key Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"} Only one of these fields is required If both fields are defined, "key" will be tried first and "text" will be used as a fallback KubeJS: Added "hintText" and "hintKey" methods to insulator builders Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature In turn, the depth system now does not count leaf blocks as solid ground The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset" Added "/temp add" subcommand, which changes the target's body temperature by the specified amount Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed Switching to spectator mode now sets your body temperature to 0 Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value Fixes: Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.) Fixed several potential crashes when configs contain invalid IDs Fixed some client-side config settings not persisting when changed in the in-game config menu Fixed components requirements not working for items that have registry data in their components (i.e. enchantments) Fixed jerking/bouncing motions when camera is swaying due to overheating Fixed ice creating water when broken in the Nether Fixed the wildcard type ("*") in JSON configs always returning false Fixed Create backtank not draining pressure when providing heat resistance Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues Fixed heat fog not moving smoothly as the player's temperature changes Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.) Fixed client-side temperature effects being applied twice in singleplayer Fixed water droplet trails scaling incorrectly at certain GUI scale settings Fixed filled waterskin having the incorrect item texture when its temperature is below -50 Technical Changes: The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required This is because configs now do nothing if these fields are empty Enum-type config fields in JSON are now case-insensitive (previously required lower-case) Examples of field types affected: Temperature Units (i.e. "f", "C", "Mc") Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt") Config Type (i.e. "toml", "JSON", "KubeJS") Slot Type (i.e. "head", "CHEST", "Inventory") The "class" parameter is no longer required when creating custom registries ! Custom Cold Sweat registries are now officially unsupported in 1.18 This is because 1.18's registry loading system disallows initializing
📅 10 октября 2025
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
2.4-b05b Chameleons now require player interaction to shed This is to inhibit very easy farming by putting a chameleon on top of a hopper When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4 When the player right-clicks the chameleon, it will shed chameleon molt as normal This can also be done with shears in a dispenser This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml Insulators that require certain criteria can now display a hint in their tooltip i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip JSON: Added a "hint" field that takes two optional arguments: "text": Display static text "key": Use a translation key Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"} Only one of these fields is required If both fields are defined, "key" will be tried first and "text" will be used as a fallback KubeJS: Added "hintText" and "hintKey" methods to insulator builders Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature In turn, the depth system now does not count leaf blocks as solid ground The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset" Added "/temp add" subcommand, which changes the target's body temperature by the specified amount Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed Switching to spectator mode now sets your body temperature to 0 Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value Fixes: Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.) Fixed several potential crashes when configs contain invalid IDs Fixed some client-side config settings not persisting when changed in the in-game config menu Fixed components requirements not working for items that have registry data in their components (i.e. enchantments) Fixed jerking/bouncing motions when camera is swaying due to overheating Fixed ice creating water when broken in the Nether Fixed the wildcard type ("*") in JSON configs always returning false Fixed Create backtank not draining pressure when providing heat resistance Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues Fixed heat fog not moving smoothly as the player's temperature changes Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.) Fixed client-side temperature effects being applied twice in singleplayer Fixed water droplet trails scaling incorrectly at certain GUI scale settings Fixed filled waterskin having the incorrect item texture when its temperature is below -50 Technical Changes: The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required This is because configs now do nothing if these fields are empty Enum-type config fields in JSON are now case-insensitive (previously required lower-case) Examples of field types affected: Temperature Units (i.e. "f", "C", "Mc") Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt") Config Type (i.e. "toml", "JSON", "KubeJS") Slot Type (i.e. "head", "CHEST", "Inventory") The "class" parameter is no longer required when creating custom registries ! Custom Cold Sweat registries are now officially unsupported in 1.18 This is because 1.18's registry loading system disallows initializing
📅 10 октября 2025
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
2.4-b05b Chameleons now require player interaction to shed This is to inhibit very easy farming by putting a chameleon on top of a hopper When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4 When the player right-clicks the chameleon, it will shed chameleon molt as normal This can also be done with shears in a dispenser This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml Insulators that require certain criteria can now display a hint in their tooltip i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip JSON: Added a "hint" field that takes two optional arguments: "text": Display static text "key": Use a translation key Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"} Only one of these fields is required If both fields are defined, "key" will be tried first and "text" will be used as a fallback KubeJS: Added "hintText" and "hintKey" methods to insulator builders Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature In turn, the depth system now does not count leaf blocks as solid ground The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset" Added "/temp add" subcommand, which changes the target's body temperature by the specified amount Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed Switching to spectator mode now sets your body temperature to 0 Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value Fixes: Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.) Fixed several potential crashes when configs contain invalid IDs Fixed some client-side config settings not persisting when changed in the in-game config menu Fixed components requirements not working for items that have registry data in their components (i.e. enchantments) Fixed jerking/bouncing motions when camera is swaying due to overheating Fixed ice creating water when broken in the Nether Fixed the wildcard type ("*") in JSON configs always returning false Fixed Create backtank not draining pressure when providing heat resistance Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues Fixed heat fog not moving smoothly as the player's temperature changes Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.) Fixed client-side temperature effects being applied twice in singleplayer Fixed water droplet trails scaling incorrectly at certain GUI scale settings Fixed filled waterskin having the incorrect item texture when its temperature is below -50 Technical Changes: The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required This is because configs now do nothing if these fields are empty Enum-type config fields in JSON are now case-insensitive (previously required lower-case) Examples of field types affected: Temperature Units (i.e. "f", "C", "Mc") Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt") Config Type (i.e. "toml", "JSON", "KubeJS") Slot Type (i.e. "head", "CHEST", "Inventory") The "class" parameter is no longer required when creating custom registries ! Custom Cold Sweat registries are now officially unsupported in 1.18 This is because 1.18's registry loading system disallows initializing
📅 10 октября 2025
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для Forge
2.4-b05b Chameleons now require player interaction to shed This is to inhibit very easy farming by putting a chameleon on top of a hopper When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4 When the player right-clicks the chameleon, it will shed chameleon molt as normal This can also be done with shears in a dispenser This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml Insulators that require certain criteria can now display a hint in their tooltip i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip JSON: Added a "hint" field that takes two optional arguments: "text": Display static text "key": Use a translation key Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"} Only one of these fields is required If both fields are defined, "key" will be tried first and "text" will be used as a fallback KubeJS: Added "hintText" and "hintKey" methods to insulator builders Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature In turn, the depth system now does not count leaf blocks as solid ground The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset" Added "/temp add" subcommand, which changes the target's body temperature by the specified amount Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed Switching to spectator mode now sets your body temperature to 0 Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value Fixes: Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.) Fixed several potential crashes when configs contain invalid IDs Fixed some client-side config settings not persisting when changed in the in-game config menu Fixed components requirements not working for items that have registry data in their components (i.e. enchantments) Fixed jerking/bouncing motions when camera is swaying due to overheating Fixed ice creating water when broken in the Nether Fixed the wildcard type ("*") in JSON configs always returning false Fixed Create backtank not draining pressure when providing heat resistance Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues Fixed heat fog not moving smoothly as the player's temperature changes Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.) Fixed client-side temperature effects being applied twice in singleplayer Fixed water droplet trails scaling incorrectly at certain GUI scale settings Fixed filled waterskin having the incorrect item texture when its temperature is below -50 Technical Changes: The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required This is because configs now do nothing if these fields are empty Enum-type config fields in JSON are now case-insensitive (previously required lower-case) Examples of field types affected: Temperature Units (i.e. "f", "C", "Mc") Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt") Config Type (i.e. "toml", "JSON", "KubeJS") Slot Type (i.e. "head", "CHEST", "Inventory") The "class" parameter is no longer required when creating custom registries ! Custom Cold Sweat registries are now officially unsupported in 1.18 This is because 1.18's registry loading system disallows initializing
📅 10 октября 2025
v2.4-b05b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05b для NeoForge
2.4-b05b Chameleons now require player interaction to shed This is to inhibit very easy farming by putting a chameleon on top of a hopper When a chameleon is ready to shed, it will start emitting particles and send a vibration with signal strength 4 When the player right-clicks the chameleon, it will shed chameleon molt as normal This can also be done with shears in a dispenser This change can be reverted by enabling "Chameleons Shed Automatically" in entity.toml Insulators that require certain criteria can now display a hint in their tooltip i.e. the Create netherite backtank now has the requirement "Wearing full netherite diving suit" in its tooltip JSON: Added a "hint" field that takes two optional arguments: "text": Display static text "key": Use a translation key Usage: "hint": {"text": "Wearing full iron armor", "key": "tooltip.cold_sweat.example"} Only one of these fields is required If both fields are defined, "key" will be tried first and "text" will be used as a fallback KubeJS: Added "hintText" and "hintKey" methods to insulator builders Temperature changes from shade and overcast mechanics are now handled by a single dedicated temperature modifier This change "upgrades" the shade mechanic from being a side-effect of the depth system to a real feature In turn, the depth system now does not count leaf blocks as solid ground The temperature effect of shade/overcast can be configured with the "Shade Temperature Offset" setting, which replaces "Overcast Temperature Offset" Added "/temp add" subcommand, which changes the target's body temperature by the specified amount Adaptive insulation now adapts at a consistent rate instead of slowing down as it reaches its target (1.16) Improved the reliability of tooltip image insertions, especially when other mods are installed Switching to spectator mode now sets your body temperature to 0 Decreased the temperatures of some cold biomes that generate ice, so the ice doesn't immediately melt When hovering over an insulation item, holding SHIFT now shows its exact numerical insulation value Fixes: Fixed crash when loading user JSON configs (from the configs folder) if they contain modded dynamic registries (modded dimensions, biomes, etc.) Fixed several potential crashes when configs contain invalid IDs Fixed some client-side config settings not persisting when changed in the in-game config menu Fixed components requirements not working for items that have registry data in their components (i.e. enchantments) Fixed jerking/bouncing motions when camera is swaying due to overheating Fixed ice creating water when broken in the Nether Fixed the wildcard type ("*") in JSON configs always returning false Fixed Create backtank not draining pressure when providing heat resistance Fixed temperature decrease due to altitude being calculated incorrectly due to formatting issues Fixed heat fog not moving smoothly as the player's temperature changes Fixed slowness due to freezing also affecting motion from external sources (explosions, knockback, etc.) Fixed client-side temperature effects being applied twice in singleplayer Fixed water droplet trails scaling incorrectly at certain GUI scale settings Fixed filled waterskin having the incorrect item texture when its temperature is below -50 Technical Changes: The "items" field in JSON item requirements, and "entities" field in entity requirements, are now required This is because configs now do nothing if these fields are empty Enum-type config fields in JSON are now case-insensitive (previously required lower-case) Examples of field types affected: Temperature Units (i.e. "f", "C", "Mc") Temperature Type (i.e. "world", "CORE", "fReEzInG_pOiNt") Config Type (i.e. "toml", "JSON", "KubeJS") Slot Type (i.e. "head", "CHEST", "Inventory") The "class" parameter is no longer required when creating custom registries ! Custom Cold Sweat registries are now officially unsupported in 1.18 This is because 1.18's registry loading system disallows initializing
📅 10 октября 2025
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для Forge
2.4-b05a Redesigned some parts of the hearth, boiler, and icebox GUIs New fuel gauge textures that are more in line with Vanilla Less prominent particle visibility toggle button Tweaked the position & design of redstone current indicators Tweaked textures for several other things: Items: Chameleon Molt Chameleon Scale Armor Goat Fur Parka Hoglin Hide Armor Hearth Insulated Minecart (very slightly) These changes are a mix of general design improvements and more closely aligning them with the Vanilla style Blocks: Boiler, Icebox UI: World temperature gauge (both with and without thermometer) ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet Old configs targeting these IDs will continue to work, but should be updated when possible Existing items in worlds will be automatically converted to the new IDs The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers) This makes automation easier and more consistent with Vanilla blocks like furnaces Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity Dried kelp blocks can now be used as fuel in hearths and boilers Fixes: (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken Fixed crash when common-side KubeJS events are fired Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies Fixed soul stalk not generating more commonly in soul sand valley biomes Fixed bed-like blocks setting the player's spawn point when they shouldn't Fixed the resulting temperature of TemperatureChangedEvent not being used Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements Fixed empty "matches" parameter on registry removals returning true for all registries Fixed the hearth not accepting items via automation (i.e. hoppers) Fixed the icebox not using the proper top texture when placed beneath a smokestack Technical Changes: Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT Good for use in commands or simple KubeJS implementations Parameters: "Temperature": The value to apply to the entity's temperature "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min Augment what the modifier does to the entity's temperature "set" overrides the entity's temperature with the modifier's value "max" ensures the entity's temperature is >= the modifier's value "min" ensures the entity's temperature is
📅 13 сентября 2025
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для Forge
2.4-b05a Redesigned some parts of the hearth, boiler, and icebox GUIs New fuel gauge textures that are more in line with Vanilla Less prominent particle visibility toggle button Tweaked the position & design of redstone current indicators Tweaked textures for several other things: Items: Chameleon Molt Chameleon Scale Armor Goat Fur Parka Hoglin Hide Armor Hearth Insulated Minecart (very slightly) These changes are a mix of general design improvements and more closely aligning them with the Vanilla style Blocks: Boiler, Icebox UI: World temperature gauge (both with and without thermometer) ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet Old configs targeting these IDs will continue to work, but should be updated when possible Existing items in worlds will be automatically converted to the new IDs The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers) This makes automation easier and more consistent with Vanilla blocks like furnaces Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity Dried kelp blocks can now be used as fuel in hearths and boilers Fixes: (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken Fixed crash when common-side KubeJS events are fired Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies Fixed soul stalk not generating more commonly in soul sand valley biomes Fixed bed-like blocks setting the player's spawn point when they shouldn't Fixed the resulting temperature of TemperatureChangedEvent not being used Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements Fixed empty "matches" parameter on registry removals returning true for all registries Fixed the hearth not accepting items via automation (i.e. hoppers) Fixed the icebox not using the proper top texture when placed beneath a smokestack Technical Changes: Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT Good for use in commands or simple KubeJS implementations Parameters: "Temperature": The value to apply to the entity's temperature "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min Augment what the modifier does to the entity's temperature "set" overrides the entity's temperature with the modifier's value "max" ensures the entity's temperature is >= the modifier's value "min" ensures the entity's temperature is
📅 13 сентября 2025
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для Forge
2.4-b05a Redesigned some parts of the hearth, boiler, and icebox GUIs New fuel gauge textures that are more in line with Vanilla Less prominent particle visibility toggle button Tweaked the position & design of redstone current indicators Tweaked textures for several other things: Items: Chameleon Molt Chameleon Scale Armor Goat Fur Parka Hoglin Hide Armor Hearth Insulated Minecart (very slightly) These changes are a mix of general design improvements and more closely aligning them with the Vanilla style Blocks: Boiler, Icebox UI: World temperature gauge (both with and without thermometer) ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet Old configs targeting these IDs will continue to work, but should be updated when possible Existing items in worlds will be automatically converted to the new IDs The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers) This makes automation easier and more consistent with Vanilla blocks like furnaces Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity Dried kelp blocks can now be used as fuel in hearths and boilers Fixes: (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken Fixed crash when common-side KubeJS events are fired Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies Fixed soul stalk not generating more commonly in soul sand valley biomes Fixed bed-like blocks setting the player's spawn point when they shouldn't Fixed the resulting temperature of TemperatureChangedEvent not being used Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements Fixed empty "matches" parameter on registry removals returning true for all registries Fixed the hearth not accepting items via automation (i.e. hoppers) Fixed the icebox not using the proper top texture when placed beneath a smokestack Technical Changes: Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT Good for use in commands or simple KubeJS implementations Parameters: "Temperature": The value to apply to the entity's temperature "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min Augment what the modifier does to the entity's temperature "set" overrides the entity's temperature with the modifier's value "max" ensures the entity's temperature is >= the modifier's value "min" ensures the entity's temperature is
📅 13 сентября 2025
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для Forge
2.4-b05a Redesigned some parts of the hearth, boiler, and icebox GUIs New fuel gauge textures that are more in line with Vanilla Less prominent particle visibility toggle button Tweaked the position & design of redstone current indicators Tweaked textures for several other things: Items: Chameleon Molt Chameleon Scale Armor Goat Fur Parka Hoglin Hide Armor Hearth Insulated Minecart (very slightly) These changes are a mix of general design improvements and more closely aligning them with the Vanilla style Blocks: Boiler, Icebox UI: World temperature gauge (both with and without thermometer) ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet Old configs targeting these IDs will continue to work, but should be updated when possible Existing items in worlds will be automatically converted to the new IDs The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers) This makes automation easier and more consistent with Vanilla blocks like furnaces Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity Dried kelp blocks can now be used as fuel in hearths and boilers Fixes: (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken Fixed crash when common-side KubeJS events are fired Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies Fixed soul stalk not generating more commonly in soul sand valley biomes Fixed bed-like blocks setting the player's spawn point when they shouldn't Fixed the resulting temperature of TemperatureChangedEvent not being used Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements Fixed empty "matches" parameter on registry removals returning true for all registries Fixed the hearth not accepting items via automation (i.e. hoppers) Fixed the icebox not using the proper top texture when placed beneath a smokestack Technical Changes: Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT Good for use in commands or simple KubeJS implementations Parameters: "Temperature": The value to apply to the entity's temperature "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min Augment what the modifier does to the entity's temperature "set" overrides the entity's temperature with the modifier's value "max" ensures the entity's temperature is >= the modifier's value "min" ensures the entity's temperature is
📅 13 сентября 2025
v2.4-b05a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b05a для NeoForge
2.4-b05a Redesigned some parts of the hearth, boiler, and icebox GUIs New fuel gauge textures that are more in line with Vanilla Less prominent particle visibility toggle button Tweaked the position & design of redstone current indicators Tweaked textures for several other things: Items: Chameleon Molt Chameleon Scale Armor Goat Fur Parka Hoglin Hide Armor Hearth Insulated Minecart (very slightly) These changes are a mix of general design improvements and more closely aligning them with the Vanilla style Blocks: Boiler, Icebox UI: World temperature gauge (both with and without thermometer) ! Changed armor item IDs to follow the normal helmet/chestplate/leggings/boots convention i.e. cold_sweat:goat_fur_parka is now cold_sweat:goat_fur_chestplate The word "scale" is now omitted from chameleon armor IDs; i.e. cold_sweat:chameleon_scale_helmet -> cold_sweat:chameleon_helmet Old configs targeting these IDs will continue to work, but should be updated when possible Existing items in worlds will be automatically converted to the new IDs The fuel slot of iceboxes/boilers can no longer be taken from by automation (i.e. hoppers) This makes automation easier and more consistent with Vanilla blocks like furnaces Changed wording of "it is freezing/sweltering outside" messages to "it is freezing/sweltering here" for more clarity Dried kelp blocks can now be used as fuel in hearths and boilers Fixes: (1.21) Fixed crash when registries are loaded in a certain order; triggered by some mod combinations (1.21) Fixed potential crash when KubeJS tries to scan Cold Sweat registries (1.21) Fixed recipes that are dependent on other mods trying to load when the mod isn't present (1.16) Fixed the top half of a hearth not breaking when the bottom half is broken Fixed crash when common-side KubeJS events are fired Fixed world temperature increasing/decreasing indefinitely after pouring a waterskin Fixed Cold Sweat not compiling from source due to outdated build.gradle dependencies Fixed soul stalk not generating more commonly in soul sand valley biomes Fixed bed-like blocks setting the player's spawn point when they shouldn't Fixed the resulting temperature of TemperatureChangedEvent not being used Fixed insulation attribute modifiers not being arranged correctly on the tooltip if some of them have unmet requirements Fixed empty "matches" parameter on registry removals returning true for all registries Fixed the hearth not accepting items via automation (i.e. hoppers) Fixed the icebox not using the proper top texture when placed beneath a smokestack Technical Changes: Added SimpleTempModifier (cold_sweat:simple), a basic TempModifier controlled by NBT Good for use in commands or simple KubeJS implementations Parameters: "Temperature": The value to apply to the entity's temperature "Operation": Any of: add, subtract, multiply, divide, power, root, set, max, min Augment what the modifier does to the entity's temperature "set" overrides the entity's temperature with the modifier's value "max" ensures the entity's temperature is >= the modifier's value "min" ensures the entity's temperature is
📅 13 сентября 2025
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для Forge
2.4-b04d Made water droplets more evenly distributed when the player emerges from water Water droplets are now tinted to the biome's water color Waterskins now make the player wet when poured Fixes: Fixed potential crash due to duplicate registries Fixed crash when carrying temperature-affecting items
📅 29 августа 2025
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для Forge
2.4-b04d Made water droplets more evenly distributed when the player emerges from water Water droplets are now tinted to the biome's water color Waterskins now make the player wet when poured Fixes: Fixed potential crash due to duplicate registries Fixed crash when carrying temperature-affecting items
📅 29 августа 2025
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для Forge
2.4-b04d Made water droplets more evenly distributed when the player emerges from water Water droplets are now tinted to the biome's water color Waterskins now make the player wet when poured Fixes: Fixed potential crash due to duplicate registries Fixed crash when carrying temperature-affecting items
📅 29 августа 2025
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для Forge
2.4-b04d Made water droplets more evenly distributed when the player emerges from water Water droplets are now tinted to the biome's water color Waterskins now make the player wet when poured Fixes: Fixed potential crash due to duplicate registries Fixed crash when carrying temperature-affecting items
📅 29 августа 2025
v2.4-b04d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04d для NeoForge
2.4-b04d Made water droplets more evenly distributed when the player emerges from water Water droplets are now tinted to the biome's water color Waterskins now make the player wet when poured Fixes: Fixed potential crash due to duplicate registries Fixed crash when carrying temperature-affecting items
📅 29 августа 2025
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для NeoForge
2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
📅 13 августа 2025
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для Forge
2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
📅 12 августа 2025
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для Forge
2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
📅 12 августа 2025
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для Forge
2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
📅 12 августа 2025
v2.4-b04b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04b для Forge
2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed2.4-b04b Added support for Ad Astra This is an updated and fixed port of Mars Popsicle by igalaxy Added UI element displaying food temperature effects Shows a timer for the effect, and its strength Has settings for repositioning and toggling like other UI elements When the player has multiple food effects, now only the strongest one will apply Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires Hot and cold effects are handled independently, Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts Fixes: (1.21) Fixed armor insulation not working (1.21) Fixed Cold Sweat armor sets not having durability (1.21) Fixed error during startup due to access transformer file name discrepancy Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded Fixed the insulation tooltip not showing for naturally-insulating armor items Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour Technical Changes: Added new methods to TempModifier that fire when they are are added/removed on an entity: onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires CreateRegistriesEvent has been broken up into two events: AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system. Use this event to make new registries. They will now be properly registered as Minecraft registries LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
📅 12 августа 2025
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для Forge
2.4-b04a Fixes: Fixed gradually decreasing server performance due to registry leaks Fixed long freeze when exiting a world or server Fixed crash when loading TOML configs in some cases Fixed boolean block state values in JSON not being read properly Technical Changes: (1.16) The file structure of JSON registries has changed to match that of other versions: Registries are now located in data//cold_sweat/* (instead of data/cold_sweat/config/*) This means that JSON registries registered by other mods will have that mod's namespace in their IDs Datapacks still do not work. This is only for mod developers Block temperature JSON configs can now be added to "effect groups" Block temperatures in an effect group will count towards each other's max effect limits i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa Implemented via the "effect_group" field in block temperature JSON configs This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag]) Add your block temp tag to data//tags/cold_sweat/block/block_temp/.json Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp") registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs) These arguments will be passed to the constructor of the modifier class upon creation
📅 07 июля 2025
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для Forge
2.4-b04a Fixes: Fixed gradually decreasing server performance due to registry leaks Fixed long freeze when exiting a world or server Fixed crash when loading TOML configs in some cases Fixed boolean block state values in JSON not being read properly Technical Changes: (1.16) The file structure of JSON registries has changed to match that of other versions: Registries are now located in data//cold_sweat/* (instead of data/cold_sweat/config/*) This means that JSON registries registered by other mods will have that mod's namespace in their IDs Datapacks still do not work. This is only for mod developers Block temperature JSON configs can now be added to "effect groups" Block temperatures in an effect group will count towards each other's max effect limits i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa Implemented via the "effect_group" field in block temperature JSON configs This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag]) Add your block temp tag to data//tags/cold_sweat/block/block_temp/.json Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp") registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs) These arguments will be passed to the constructor of the modifier class upon creation
📅 07 июля 2025
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для Forge
2.4-b04a Fixes: Fixed gradually decreasing server performance due to registry leaks Fixed long freeze when exiting a world or server Fixed crash when loading TOML configs in some cases Fixed boolean block state values in JSON not being read properly Technical Changes: (1.16) The file structure of JSON registries has changed to match that of other versions: Registries are now located in data//cold_sweat/* (instead of data/cold_sweat/config/*) This means that JSON registries registered by other mods will have that mod's namespace in their IDs Datapacks still do not work. This is only for mod developers Block temperature JSON configs can now be added to "effect groups" Block temperatures in an effect group will count towards each other's max effect limits i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa Implemented via the "effect_group" field in block temperature JSON configs This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag]) Add your block temp tag to data//tags/cold_sweat/block/block_temp/.json Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp") registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs) These arguments will be passed to the constructor of the modifier class upon creation
📅 07 июля 2025
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для Forge
2.4-b04a Fixes: Fixed gradually decreasing server performance due to registry leaks Fixed long freeze when exiting a world or server Fixed crash when loading TOML configs in some cases Fixed boolean block state values in JSON not being read properly Technical Changes: (1.16) The file structure of JSON registries has changed to match that of other versions: Registries are now located in data//cold_sweat/* (instead of data/cold_sweat/config/*) This means that JSON registries registered by other mods will have that mod's namespace in their IDs Datapacks still do not work. This is only for mod developers Block temperature JSON configs can now be added to "effect groups" Block temperatures in an effect group will count towards each other's max effect limits i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa Implemented via the "effect_group" field in block temperature JSON configs This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag]) Add your block temp tag to data//tags/cold_sweat/block/block_temp/.json Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp") registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs) These arguments will be passed to the constructor of the modifier class upon creation
📅 07 июля 2025
v2.4-b04a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b04a для NeoForge
2.4-b04a Fixes: Fixed gradually decreasing server performance due to registry leaks Fixed long freeze when exiting a world or server Fixed crash when loading TOML configs in some cases Fixed boolean block state values in JSON not being read properly Technical Changes: (1.16) The file structure of JSON registries has changed to match that of other versions: Registries are now located in data//cold_sweat/* (instead of data/cold_sweat/config/*) This means that JSON registries registered by other mods will have that mod's namespace in their IDs Datapacks still do not work. This is only for mod developers Block temperature JSON configs can now be added to "effect groups" Block temperatures in an effect group will count towards each other's max effect limits i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa Implemented via the "effect_group" field in block temperature JSON configs This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag]) Add your block temp tag to data//tags/cold_sweat/block/block_temp/.json Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp") registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs) These arguments will be passed to the constructor of the modifier class upon creation
📅 07 июля 2025
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для Forge
2.4-b03d Big improvements to config files: Improved the formatting and wording of comments, making them more readable and clear Improved the spacing between config settings and comments, making it easier to locate specific settings List-based configs are now formatted vertically with one element per line, rather than all elements on one line This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior Formatting changes take effect upon restarting the game ! Existing configs should be updated automatically, but backing up is recommended TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone") Most useful when used in lists. Excludes the given ID from having the setting applied to it Also supports negating tags ("!#minecraft:leaves") i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye ! Some config settings have been moved: "Require Thermometer": main.toml -> item.toml "Fire/Ice Resistance Immunity" main.toml -> item.toml Armor items that provide built-in insulation can now accept insulation themselves Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not Insulation tooltips can now be configured to show under specific circumstances: "always": Always show the tooltip (even for armor items with no insulation) "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation) "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation "never": Never show the insulation tooltip for any items Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn Increased ice resistance potion durations: Normal length: 90 seconds -> 3 minutes Extended length: 3 minutes -> 6 minutes (1.16) Added Valkyrien Skies support Fixes: Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world Fixed temperature effects being removed when the player's body temperature is above 100 or below -100 Fixed the player's spawn point not being set at a bed if it is sweltering or freezing Fixed water droplets sometimes spawning in lopsided patterns on the screen Fixed shears consuming double durability when used to shear goats Technical Changes: Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
📅 03 июля 2025
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для Forge
2.4-b03d Big improvements to config files: Improved the formatting and wording of comments, making them more readable and clear Improved the spacing between config settings and comments, making it easier to locate specific settings List-based configs are now formatted vertically with one element per line, rather than all elements on one line This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior Formatting changes take effect upon restarting the game ! Existing configs should be updated automatically, but backing up is recommended TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone") Most useful when used in lists. Excludes the given ID from having the setting applied to it Also supports negating tags ("!#minecraft:leaves") i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye ! Some config settings have been moved: "Require Thermometer": main.toml -> item.toml "Fire/Ice Resistance Immunity" main.toml -> item.toml Armor items that provide built-in insulation can now accept insulation themselves Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not Insulation tooltips can now be configured to show under specific circumstances: "always": Always show the tooltip (even for armor items with no insulation) "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation) "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation "never": Never show the insulation tooltip for any items Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn Increased ice resistance potion durations: Normal length: 90 seconds -> 3 minutes Extended length: 3 minutes -> 6 minutes (1.16) Added Valkyrien Skies support Fixes: Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world Fixed temperature effects being removed when the player's body temperature is above 100 or below -100 Fixed the player's spawn point not being set at a bed if it is sweltering or freezing Fixed water droplets sometimes spawning in lopsided patterns on the screen Fixed shears consuming double durability when used to shear goats Technical Changes: Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
📅 03 июля 2025
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для Forge
2.4-b03d Big improvements to config files: Improved the formatting and wording of comments, making them more readable and clear Improved the spacing between config settings and comments, making it easier to locate specific settings List-based configs are now formatted vertically with one element per line, rather than all elements on one line This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior Formatting changes take effect upon restarting the game ! Existing configs should be updated automatically, but backing up is recommended TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone") Most useful when used in lists. Excludes the given ID from having the setting applied to it Also supports negating tags ("!#minecraft:leaves") i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye ! Some config settings have been moved: "Require Thermometer": main.toml -> item.toml "Fire/Ice Resistance Immunity" main.toml -> item.toml Armor items that provide built-in insulation can now accept insulation themselves Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not Insulation tooltips can now be configured to show under specific circumstances: "always": Always show the tooltip (even for armor items with no insulation) "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation) "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation "never": Never show the insulation tooltip for any items Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn Increased ice resistance potion durations: Normal length: 90 seconds -> 3 minutes Extended length: 3 minutes -> 6 minutes (1.16) Added Valkyrien Skies support Fixes: Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world Fixed temperature effects being removed when the player's body temperature is above 100 or below -100 Fixed the player's spawn point not being set at a bed if it is sweltering or freezing Fixed water droplets sometimes spawning in lopsided patterns on the screen Fixed shears consuming double durability when used to shear goats Technical Changes: Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
📅 03 июля 2025
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для Forge
2.4-b03d Big improvements to config files: Improved the formatting and wording of comments, making them more readable and clear Improved the spacing between config settings and comments, making it easier to locate specific settings List-based configs are now formatted vertically with one element per line, rather than all elements on one line This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior Formatting changes take effect upon restarting the game ! Existing configs should be updated automatically, but backing up is recommended TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone") Most useful when used in lists. Excludes the given ID from having the setting applied to it Also supports negating tags ("!#minecraft:leaves") i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye ! Some config settings have been moved: "Require Thermometer": main.toml -> item.toml "Fire/Ice Resistance Immunity" main.toml -> item.toml Armor items that provide built-in insulation can now accept insulation themselves Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not Insulation tooltips can now be configured to show under specific circumstances: "always": Always show the tooltip (even for armor items with no insulation) "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation) "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation "never": Never show the insulation tooltip for any items Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn Increased ice resistance potion durations: Normal length: 90 seconds -> 3 minutes Extended length: 3 minutes -> 6 minutes (1.16) Added Valkyrien Skies support Fixes: Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world Fixed temperature effects being removed when the player's body temperature is above 100 or below -100 Fixed the player's spawn point not being set at a bed if it is sweltering or freezing Fixed water droplets sometimes spawning in lopsided patterns on the screen Fixed shears consuming double durability when used to shear goats Technical Changes: Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
📅 03 июля 2025
v2.4-b03d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03d для NeoForge
2.4-b03d Big improvements to config files: Improved the formatting and wording of comments, making them more readable and clear Improved the spacing between config settings and comments, making it easier to locate specific settings List-based configs are now formatted vertically with one element per line, rather than all elements on one line This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior Formatting changes take effect upon restarting the game ! Existing configs should be updated automatically, but backing up is recommended TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone") Most useful when used in lists. Excludes the given ID from having the setting applied to it Also supports negating tags ("!#minecraft:leaves") i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye ! Some config settings have been moved: "Require Thermometer": main.toml -> item.toml "Fire/Ice Resistance Immunity" main.toml -> item.toml Armor items that provide built-in insulation can now accept insulation themselves Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not Insulation tooltips can now be configured to show under specific circumstances: "always": Always show the tooltip (even for armor items with no insulation) "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation) "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation "never": Never show the insulation tooltip for any items Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn Increased ice resistance potion durations: Normal length: 90 seconds -> 3 minutes Extended length: 3 minutes -> 6 minutes (1.16) Added Valkyrien Skies support Fixes: Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world Fixed temperature effects being removed when the player's body temperature is above 100 or below -100 Fixed the player's spawn point not being set at a bed if it is sweltering or freezing Fixed water droplets sometimes spawning in lopsided patterns on the screen Fixed shears consuming double durability when used to shear goats Technical Changes: Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
📅 03 июля 2025
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для NeoForge
2.4-b03c Soul sprouts can now be planted with dispensers Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2) Removed sticks from the loot table for soul stalk Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder These mods will still work, but special integration features will not be applied The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml Improved Primal Winter support: Now respects disabled biomes/dimensions in Primal Winter's config Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures Fixes: (1.21) Fixed crash during server startup Fixed crash when rendering frozen health Fixed crash due to Cold Sweat registries not being synced to the client Fixed un-enchantable armor items inheriting enchantments from insulators
📅 22 июня 2025
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для Forge
2.4-b03c Soul sprouts can now be planted with dispensers Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2) Removed sticks from the loot table for soul stalk Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder These mods will still work, but special integration features will not be applied The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml Improved Primal Winter support: Now respects disabled biomes/dimensions in Primal Winter's config Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures Fixes: (1.21) Fixed crash during server startup Fixed crash due to Cold Sweat registries not being synced to the client Fixed un-enchantable armor items inheriting enchantments from insulators
📅 22 июня 2025
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для Forge
2.4-b03c Soul sprouts can now be planted with dispensers Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2) Removed sticks from the loot table for soul stalk Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder These mods will still work, but special integration features will not be applied The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml Improved Primal Winter support: Now respects disabled biomes/dimensions in Primal Winter's config Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures Fixes: (1.21) Fixed crash during server startup Fixed crash due to Cold Sweat registries not being synced to the client Fixed un-enchantable armor items inheriting enchantments from insulators
📅 22 июня 2025
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для Forge
2.4-b03c Soul sprouts can now be planted with dispensers Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2) Removed sticks from the loot table for soul stalk Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder These mods will still work, but special integration features will not be applied The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml Improved Primal Winter support: Now respects disabled biomes/dimensions in Primal Winter's config Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures Fixes: (1.21) Fixed crash during server startup Fixed crash due to Cold Sweat registries not being synced to the client Fixed un-enchantable armor items inheriting enchantments from insulators
📅 22 июня 2025
v2.4-b03c
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03c для Forge
2.4-b03c Soul sprouts can now be planted with dispensers Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2) Removed sticks from the loot table for soul stalk Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder These mods will still work, but special integration features will not be applied * The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml Improved Primal Winter support: Now respects disabled biomes/dimensions in Primal Winter's config Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures Fixes: (1.21) Fixed crash during server startup Fixed crash due to Cold Sweat registries not being synced to the client Fixed un-enchantable armor items inheriting enchantments from insulators
📅 22 июня 2025
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для Forge
2.4-b03b The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used Added custom temperatures to biomes from Regions Unexplored ! This only applies to freshly-generated configs, so world.toml might need to be deleted Insulating armor items that don't grant any insulation will now accept insulation i.e. the Create netherite diving set, which only gives attribute modifiers Soul stalk now generates more commonly in the soul sand valley biome The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots The backtank now gives the full effect (+100% heat dampening, +50% cold dampening) The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable: Both can now be set to either drink or pour, so they can be swapped around or disabled These settings are in client.toml and are player-specific Fixes: (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill" Fixed crash when calculating player/entity temperature attributes in some cases Fixed potential crash when managing entity temperature caches internally Fixed log spam when loading new entities into the world Fixed soul stalks generating with an incorrect bottom block Fixed all soul block segments turning into buds when upgrading an older world Fixed water drip effects appearing when emerging from water in spectator mode Fixed HUD elements rendering above other UI elements that they shouldn't Fixed "matches" field in registry removals not accepting a list of values Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature" Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius Fixed TemperatureChangedEvent firing at incorrect times Fixed mixin conflict with mods that modify smithing recipes (like Sortilege) Technical Changes: Temperature effects are now a modular system Added a new TempEffect Forge (Java-based) registry Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect TempEffects are assigned to entities via JSON, and apply to certain temperature ranges i.e. health freezes over if the player's temperature is between -50 and -100 This system will be expanded upon and more thoroughly documented in the future Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field This does not work for TOML or KubeJS configs, as they do not have registry IDs KubeJS configs are now passed through the normal config pipeline They are now present in CreateRegistriesEvent They can now be targeted by registry removals The "matches" field in registry removals now uses NBT requirements instead of normal NBT This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used Registry removals can now choose which config types to target via the "config_type" field Accepts a list of strings ("toml", "json", or "kubejs") Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements
📅 09 июня 2025
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для Forge
2.4-b03b The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used Added custom temperatures to biomes from Regions Unexplored ! This only applies to freshly-generated configs, so world.toml might need to be deleted Insulating armor items that don't grant any insulation will now accept insulation i.e. the Create netherite diving set, which only gives attribute modifiers Soul stalk now generates more commonly in the soul sand valley biome The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots The backtank now gives the full effect (+100% heat dampening, +50% cold dampening) The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable: Both can now be set to either drink or pour, so they can be swapped around or disabled These settings are in client.toml and are player-specific Fixes: (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill" Fixed crash when calculating player/entity temperature attributes in some cases Fixed potential crash when managing entity temperature caches internally Fixed log spam when loading new entities into the world Fixed soul stalks generating with an incorrect bottom block Fixed all soul block segments turning into buds when upgrading an older world Fixed water drip effects appearing when emerging from water in spectator mode Fixed HUD elements rendering above other UI elements that they shouldn't Fixed "matches" field in registry removals not accepting a list of values Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature" Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius Fixed TemperatureChangedEvent firing at incorrect times Fixed mixin conflict with mods that modify smithing recipes (like Sortilege) Technical Changes: Temperature effects are now a modular system Added a new TempEffect Forge (Java-based) registry Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect TempEffects are assigned to entities via JSON, and apply to certain temperature ranges i.e. health freezes over if the player's temperature is between -50 and -100 This system will be expanded upon and more thoroughly documented in the future Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field This does not work for TOML or KubeJS configs, as they do not have registry IDs KubeJS configs are now passed through the normal config pipeline They are now present in CreateRegistriesEvent They can now be targeted by registry removals The "matches" field in registry removals now uses NBT requirements instead of normal NBT This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used Registry removals can now choose which config types to target via the "config_type" field Accepts a list of strings ("toml", "json", or "kubejs") Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements
📅 09 июня 2025
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для Forge
2.4-b03b The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used Added custom temperatures to biomes from Regions Unexplored ! This only applies to freshly-generated configs, so world.toml might need to be deleted Insulating armor items that don't grant any insulation will now accept insulation i.e. the Create netherite diving set, which only gives attribute modifiers Soul stalk now generates more commonly in the soul sand valley biome The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots The backtank now gives the full effect (+100% heat dampening, +50% cold dampening) The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable: Both can now be set to either drink or pour, so they can be swapped around or disabled These settings are in client.toml and are player-specific Fixes: (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill" Fixed crash when calculating player/entity temperature attributes in some cases Fixed potential crash when managing entity temperature caches internally Fixed log spam when loading new entities into the world Fixed soul stalks generating with an incorrect bottom block Fixed all soul block segments turning into buds when upgrading an older world Fixed water drip effects appearing when emerging from water in spectator mode Fixed HUD elements rendering above other UI elements that they shouldn't Fixed "matches" field in registry removals not accepting a list of values Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature" Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius Fixed TemperatureChangedEvent firing at incorrect times Fixed mixin conflict with mods that modify smithing recipes (like Sortilege) Technical Changes: Temperature effects are now a modular system Added a new TempEffect Forge (Java-based) registry Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect TempEffects are assigned to entities via JSON, and apply to certain temperature ranges i.e. health freezes over if the player's temperature is between -50 and -100 This system will be expanded upon and more thoroughly documented in the future Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field This does not work for TOML or KubeJS configs, as they do not have registry IDs KubeJS configs are now passed through the normal config pipeline They are now present in CreateRegistriesEvent They can now be targeted by registry removals The "matches" field in registry removals now uses NBT requirements instead of normal NBT This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used Registry removals can now choose which config types to target via the "config_type" field Accepts a list of strings ("toml", "json", or "kubejs") Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements
📅 09 июня 2025
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для Forge
2.4-b03b The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used Added custom temperatures to biomes from Regions Unexplored ! This only applies to freshly-generated configs, so world.toml might need to be deleted Insulating armor items that don't grant any insulation will now accept insulation i.e. the Create netherite diving set, which only gives attribute modifiers Soul stalk now generates more commonly in the soul sand valley biome The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots The backtank now gives the full effect (+100% heat dampening, +50% cold dampening) The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable: Both can now be set to either drink or pour, so they can be swapped around or disabled These settings are in client.toml and are player-specific Fixes: (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill" Fixed crash when calculating player/entity temperature attributes in some cases Fixed potential crash when managing entity temperature caches internally Fixed log spam when loading new entities into the world Fixed soul stalks generating with an incorrect bottom block Fixed all soul block segments turning into buds when upgrading an older world Fixed water drip effects appearing when emerging from water in spectator mode Fixed HUD elements rendering above other UI elements that they shouldn't Fixed "matches" field in registry removals not accepting a list of values Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature" Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius Fixed TemperatureChangedEvent firing at incorrect times Fixed mixin conflict with mods that modify smithing recipes (like Sortilege) Technical Changes: Temperature effects are now a modular system Added a new TempEffect Forge (Java-based) registry Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect TempEffects are assigned to entities via JSON, and apply to certain temperature ranges i.e. health freezes over if the player's temperature is between -50 and -100 This system will be expanded upon and more thoroughly documented in the future Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field This does not work for TOML or KubeJS configs, as they do not have registry IDs KubeJS configs are now passed through the normal config pipeline They are now present in CreateRegistriesEvent They can now be targeted by registry removals The "matches" field in registry removals now uses NBT requirements instead of normal NBT This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used Registry removals can now choose which config types to target via the "config_type" field Accepts a list of strings ("toml", "json", or "kubejs") Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements
📅 09 июня 2025
v2.4-b03b
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03b для NeoForge
2.4-b03b The icon of the input slot in the sewing table now switches between leather and shears to indicate that shears can be used Added custom temperatures to biomes from Regions Unexplored ! This only applies to freshly-generated configs, so world.toml might need to be deleted Insulating armor items that don't grant any insulation will now accept insulation i.e. the Create netherite diving set, which only gives attribute modifiers Soul stalk now generates more commonly in the soul sand valley biome The attribute modifiers for the Create netherite diving set have been removed from the helmet, leggings, and boots The backtank now gives the full effect (+100% heat dampening, +50% cold dampening) The primary (right-click) and secondary (sneak-right-click) actions for the waterskin are now configurable: Both can now be set to either drink or pour, so they can be swapped around or disabled These settings are in client.toml and are player-specific Fixes: (1.21) Fixed the effect ID for frigidness still being "cold_sweat:chill" Fixed crash when calculating player/entity temperature attributes in some cases Fixed potential crash when managing entity temperature caches internally Fixed log spam when loading new entities into the world Fixed soul stalks generating with an incorrect bottom block Fixed all soul block segments turning into buds when upgrading an older world Fixed water drip effects appearing when emerging from water in spectator mode Fixed HUD elements rendering above other UI elements that they shouldn't Fixed "matches" field in registry removals not accepting a list of values Fixed "fuel" argument in KubeJS fuel configs being mistakenly named "temperature" Fixed the thermometer showing Fahrenheit units when right-clicked, even if units are set to Celsius Fixed TemperatureChangedEvent firing at incorrect times Fixed mixin conflict with mods that modify smithing recipes (like Sortilege) Technical Changes: Temperature effects are now a modular system Added a new TempEffect Forge (Java-based) registry Each individual temperature effect (freezing health, screen blur, etc.) is now registered as a TempEffect TempEffects are assigned to entities via JSON, and apply to certain temperature ranges i.e. health freezes over if the player's temperature is between -50 and -100 This system will be expanded upon and more thoroughly documented in the future Registry removals now support removing JSON registries by ID (i.e. "cold_sweat:entity/entity_temp/on_fire") via the "entries" field This does not work for TOML or KubeJS configs, as they do not have registry IDs KubeJS configs are now passed through the normal config pipeline They are now present in CreateRegistriesEvent They can now be targeted by registry removals The "matches" field in registry removals now uses NBT requirements instead of normal NBT This means that Cold Sweat's special NBT functions (cs:any_of, etc.) can now be used Registry removals can now choose which config types to target via the "config_type" field Accepts a list of strings ("toml", "json", or "kubejs") Added dedicated addRegistry() and addRegistries() methods to CreateRegistriesEvent Create backtank pressure now drains if the player has any insulator equipped that is part of the #drains_backtank tag and passes its requirements
📅 09 июня 2025
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для Forge
2.4-b03a Entities can now be configured to be affected by temperature ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml Configured animals will heat up and cool down, and can die from overheating/freezing Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas Each of these entities are also best suited for different climates Entities in an uninhabitable climate will emit hot or cold "angry" particles Entity temperature uses a heavily simplified version of the player temperature system This should be fine in most scenarios, but the option is present to enable more robust measurements This is disabled by default, as it is less performant Configurable via TOML, JSON, and KubeJS Soul stalks now have an initial "bud" stage when placed This is a small, 1-block-tall stage that will grow into a full stalk Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk) It can also be applied by a dispenser The boiler now only lights up when it is performing a fuel-draining task: Heating waterskins Purifying drinkable items (with Thirst Was Taken) Warming a room with a smokestack Soul stalks now grow twice as fast, and bear soul sprouts 60% more often Added setting to toggle the new animated model for the soulspring lamp Added support for Soul Fire'd: When an entity is burning from soul fire, it will now emit cold This is an entity_temp defined via JSON Soul fire now deals contact damage (like normal fire) Naturally-generated igloos are no longer warmer inside Updated the effect icon for ice resistance Fixes: (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be Technical Changes: The list of "required_mods" in JSON configs is now a negatable list Changed how the GatherDefaultTempModifiers event works: Name changed to DefaultTempModifiersEvent Now fired for all temperature traits simultaneously instead of a separate event for each trait Now uses a Map for collecting modifiers Methods for adding/removing modifiers must now specify the trait to apply to The old version of the event still functions, but is deprecated and will be deleted in a future release A single modifier instance can now be added to multiple traits on an entity This single instance will be preserved when saving & loading the entity getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument Added getFunction() method to TempModifier, which also takes in a Trait argument Added tick() method to TempModifier Naturally, this method is called every tick This can be used to handle central calculations that aren't tied to any specific trait The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10 WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation) The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt() Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"]) Added convert() method to KubeJS (mirror of the method from the Temperature class)
📅 06 мая 2025
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для Forge
2.4-b03a Entities can now be configured to be affected by temperature ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml Configured animals will heat up and cool down, and can die from overheating/freezing Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas Each of these entities are also best suited for different climates Entities in an uninhabitable climate will emit hot or cold "angry" particles Entity temperature uses a heavily simplified version of the player temperature system This should be fine in most scenarios, but the option is present to enable more robust measurements This is disabled by default, as it is less performant Configurable via TOML, JSON, and KubeJS Soul stalks now have an initial "bud" stage when placed This is a small, 1-block-tall stage that will grow into a full stalk Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk) It can also be applied by a dispenser The boiler now only lights up when it is performing a fuel-draining task: Heating waterskins Purifying drinkable items (with Thirst Was Taken) Warming a room with a smokestack Soul stalks now grow twice as fast, and bear soul sprouts 60% more often Added setting to toggle the new animated model for the soulspring lamp Added support for Soul Fire'd: When an entity is burning from soul fire, it will now emit cold This is an entity_temp defined via JSON Soul fire now deals contact damage (like normal fire) Naturally-generated igloos are no longer warmer inside Updated the effect icon for ice resistance Fixes: (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be Technical Changes: The list of "required_mods" in JSON configs is now a negatable list Changed how the GatherDefaultTempModifiers event works: Name changed to DefaultTempModifiersEvent Now fired for all temperature traits simultaneously instead of a separate event for each trait Now uses a Map for collecting modifiers Methods for adding/removing modifiers must now specify the trait to apply to The old version of the event still functions, but is deprecated and will be deleted in a future release A single modifier instance can now be added to multiple traits on an entity This single instance will be preserved when saving & loading the entity getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument Added getFunction() method to TempModifier, which also takes in a Trait argument Added tick() method to TempModifier Naturally, this method is called every tick This can be used to handle central calculations that aren't tied to any specific trait The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10 WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation) The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt() Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"]) Added convert() method to KubeJS (mirror of the method from the Temperature class)
📅 06 мая 2025
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для Forge
2.4-b03a Entities can now be configured to be affected by temperature ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml Configured animals will heat up and cool down, and can die from overheating/freezing Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas Each of these entities are also best suited for different climates Entities in an uninhabitable climate will emit hot or cold "angry" particles Entity temperature uses a heavily simplified version of the player temperature system This should be fine in most scenarios, but the option is present to enable more robust measurements This is disabled by default, as it is less performant Configurable via TOML, JSON, and KubeJS Soul stalks now have an initial "bud" stage when placed This is a small, 1-block-tall stage that will grow into a full stalk Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk) It can also be applied by a dispenser The boiler now only lights up when it is performing a fuel-draining task: Heating waterskins Purifying drinkable items (with Thirst Was Taken) Warming a room with a smokestack Soul stalks now grow twice as fast, and bear soul sprouts 60% more often Added setting to toggle the new animated model for the soulspring lamp Added support for Soul Fire'd: When an entity is burning from soul fire, it will now emit cold This is an entity_temp defined via JSON Soul fire now deals contact damage (like normal fire) Naturally-generated igloos are no longer warmer inside Updated the effect icon for ice resistance Fixes: (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be Technical Changes: The list of "required_mods" in JSON configs is now a negatable list Changed how the GatherDefaultTempModifiers event works: Name changed to DefaultTempModifiersEvent Now fired for all temperature traits simultaneously instead of a separate event for each trait Now uses a Map for collecting modifiers Methods for adding/removing modifiers must now specify the trait to apply to The old version of the event still functions, but is deprecated and will be deleted in a future release A single modifier instance can now be added to multiple traits on an entity This single instance will be preserved when saving & loading the entity getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument Added getFunction() method to TempModifier, which also takes in a Trait argument Added tick() method to TempModifier Naturally, this method is called every tick This can be used to handle central calculations that aren't tied to any specific trait The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10 WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation) The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt() Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"]) Added convert() method to KubeJS (mirror of the method from the Temperature class)
📅 06 мая 2025
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для Forge
2.4-b03a Entities can now be configured to be affected by temperature ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml Configured animals will heat up and cool down, and can die from overheating/freezing Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas Each of these entities are also best suited for different climates Entities in an uninhabitable climate will emit hot or cold "angry" particles Entity temperature uses a heavily simplified version of the player temperature system This should be fine in most scenarios, but the option is present to enable more robust measurements This is disabled by default, as it is less performant Configurable via TOML, JSON, and KubeJS Soul stalks now have an initial "bud" stage when placed This is a small, 1-block-tall stage that will grow into a full stalk Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk) It can also be applied by a dispenser The boiler now only lights up when it is performing a fuel-draining task: Heating waterskins Purifying drinkable items (with Thirst Was Taken) Warming a room with a smokestack Soul stalks now grow twice as fast, and bear soul sprouts 60% more often Added setting to toggle the new animated model for the soulspring lamp Added support for Soul Fire'd: When an entity is burning from soul fire, it will now emit cold This is an entity_temp defined via JSON Soul fire now deals contact damage (like normal fire) Naturally-generated igloos are no longer warmer inside Updated the effect icon for ice resistance Fixes: (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be Technical Changes: The list of "required_mods" in JSON configs is now a negatable list Changed how the GatherDefaultTempModifiers event works: Name changed to DefaultTempModifiersEvent Now fired for all temperature traits simultaneously instead of a separate event for each trait Now uses a Map for collecting modifiers Methods for adding/removing modifiers must now specify the trait to apply to The old version of the event still functions, but is deprecated and will be deleted in a future release A single modifier instance can now be added to multiple traits on an entity This single instance will be preserved when saving & loading the entity getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument Added getFunction() method to TempModifier, which also takes in a Trait argument Added tick() method to TempModifier Naturally, this method is called every tick This can be used to handle central calculations that aren't tied to any specific trait The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10 WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation) The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt() Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"]) Added convert() method to KubeJS (mirror of the method from the Temperature class)
📅 06 мая 2025
v2.4-b03a
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b03a для NeoForge
2.4-b03a Entities can now be configured to be affected by temperature ! This mechanic is experimental and disabled by default. It can be enabled in entity.toml Configured animals will heat up and cool down, and can die from overheating/freezing Default entities are pigs, cows, sheep, chickens, goats, horses, donkeys, mules, and llamas Each of these entities are also best suited for different climates Entities in an uninhabitable climate will emit hot or cold "angry" particles Entity temperature uses a heavily simplified version of the player temperature system This should be fine in most scenarios, but the option is present to enable more robust measurements This is disabled by default, as it is less performant Configurable via TOML, JSON, and KubeJS Soul stalks now have an initial "bud" stage when placed This is a small, 1-block-tall stage that will grow into a full stalk Glowstone can now be used to "bonemeal" soul stalks (#cold_sweat:grows_soul_stalk) It can also be applied by a dispenser The boiler now only lights up when it is performing a fuel-draining task: Heating waterskins Purifying drinkable items (with Thirst Was Taken) Warming a room with a smokestack Soul stalks now grow twice as fast, and bear soul sprouts 60% more often Added setting to toggle the new animated model for the soulspring lamp Added support for Soul Fire'd: When an entity is burning from soul fire, it will now emit cold This is an entity_temp defined via JSON Soul fire now deals contact damage (like normal fire) Naturally-generated igloos are no longer warmer inside Updated the effect icon for ice resistance Fixes: (1.18, 1.19) Fixed Thirst Was Taken support not being enabled when the mod is installed Fixed the boiler not draining fuel when warming waterskins or purifying drinkable items Fixed chunkloading deadlock when scanning for temperature-affecting structures in some cases Fixed Just Enough Effect Descriptions recipes not showing the icebox and boiler as sources of frigidness and warmth Fixed some of the settings in the Temperature Effects tab not being marked as clientside when they should be Technical Changes: The list of "required_mods" in JSON configs is now a negatable list Changed how the GatherDefaultTempModifiers event works: Name changed to DefaultTempModifiersEvent Now fired for all temperature traits simultaneously instead of a separate event for each trait Now uses a Map for collecting modifiers Methods for adding/removing modifiers must now specify the trait to apply to The old version of the event still functions, but is deprecated and will be deleted in a future release A single modifier instance can now be added to multiple traits on an entity This single instance will be preserved when saving & loading the entity getLastInput() and getLastOutput() are now stored per-trait, and now take in a Trait argument Added getFunction() method to TempModifier, which also takes in a Trait argument Added tick() method to TempModifier Naturally, this method is called every tick This can be used to handle central calculations that aren't tied to any specific trait The player's body temperature equalization rate is no longer halved when temperature modifiers are applied to it For some custom temperature modifiers applied to the CORE trait, this means their rate might need to be increased Removed Temperature#getTemperatureAt(), since it was moved to WorldHelper in 2.3.10 WorldHelper#getRoughTemperatureAt() now uses a less accurate but more performant method of getting the temperature Now accepts flags as a 3rd argument. 1 = use more accurate temperature, 2 = force update (forces a new calculation) The "more accurate" system is the old system, which is generally still less precise and more performant than getTemperatureAt() Block requirements now accept a list of enum properties when checking block state (i.e. "type": ["top", "bottom"]) Added convert() method to KubeJS (mirror of the method from the Temperature class)
📅 06 мая 2025
v2.3.13
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.3.13 для Forge
# 2.3.13 - Updated support for Create to 6.0+
📅 06 мая 2025
v2.4-b02d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b02d для Forge
2.4-b02d The heart of the sea inside the soulspring lamp is now animated Added new advancement "Getting Cozy" for successfully creating a setup with the icebox/boiler and a smokestack The "Desperate Measures" advancement now requires the player to be standing in fire or lava to prevent accidental triggering Renamed the "Dressed to Go" advancement to "Dressed for a Quest" Using 4 or more insulation items that are part of the #minecraft:freeze_immune_wearables will now prevent the player from freezing in powder snow Added leather and goat fur to the tag by default Fixes: Fixed crash when in a dimension with no floor (like the End or Aether) Fixed the "Home Sweet Home" advancement not being obtainable
📅 22 апреля 2025
v2.4-b02d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b02d для Forge
2.4-b02d The heart of the sea inside the soulspring lamp is now animated Added new advancement "Getting Cozy" for successfully creating a setup with the icebox/boiler and a smokestack The "Desperate Measures" advancement now requires the player to be standing in fire or lava to prevent accidental triggering Renamed the "Dressed to Go" advancement to "Dressed for a Quest" Using 4 or more insulation items that are part of the #minecraft:freeze_immune_wearables will now prevent the player from freezing in powder snow Added leather and goat fur to the tag by default Fixes: Fixed crash when in a dimension with no floor (like the End or Aether) Fixed the "Home Sweet Home" advancement not being obtainable
📅 22 апреля 2025
v2.4-b02d
Мод Cold Sweat [1.16.5] для Minecraft — реалистичная система температуры 2.4-b02d для Forge
2.4-b02d The heart of the sea inside the soulspring lamp is now animated Added new advancement "Getting Cozy" for successfully creating a setup with the icebox/boiler and a smokestack The "Desperate Measures" advancement now requires the player to be standing in fire or lava to prevent accidental triggering Renamed the "Dressed to Go" advancement to "Dressed for a Quest" Using 4 or more insulation items that are part of the #minecraft:freeze_immune_wearables will now prevent the player from freezing in powder snow Added leather and goat fur to the tag by default Fixes: Fixed crash when in a dimension with no floor (like the End or Aether) Fixed the "Home Sweet Home" advancement not being obtainable
📅 22 апреля 2025
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