Sodium

Мод Sodium для Minecraft

Sodium — это мощный мод для оптимизации рендеринга в Minecraft, который значительно улучшает частоту кадров и устраняет микро-дергания, а также исправляет множество графических проблем в игре.

В отличие от других модов, сосредоточенных на рендеринге, Sodium обладает широкой совместимостью с экосистемой модов, не жертвуя при этом качеством графики, что позволяет сохранить атмосферу блоковой игры.

Установка

Сodium доступен для нескольких загрузчиков модов, но мы рекомендуем использовать Fabric Loader для простоты и легкости. Если вы используете сторонний лаунчер, скорее всего, он имеет встроенную функцию для автоматической установки загрузчиков модов. После установки загрузчика просто поместите Sodium в папку mods как и любой другой мод.

Не уверены, правильно ли установили мод? Проверьте экран Настройки видео в Minecraft, где должно отображаться новое и улучшенное пользовательское интерфейс для изменения настроек.

Не знаете, как настроить мод? Не переживайте, скорее всего, вам это не нужно. По умолчанию Sodium включает все оптимизации, поддерживаемые вашей системой, обеспечивая лучший игровой опыт. Обычно вам следует изменять настройки видео, связанные с производительностью, только если у вас возникают проблемы.

Совместимость с оборудованием

Официальная поддержка предоставляется только для настольных графических карт с актуальными драйверами, совместимыми с OpenGL 4.5 или новее. Большинство графических карт, выпущенных за последние 12 лет, соответствуют этим требованиям.

Почти все настольные графические карты, которые уже совместимы с Minecraft (требует OpenGL 3.3), также должны работать с Sodium. Однако наша команда не может гарантировать совместимость или поддержку для старых графических карт.

Как сообщить о проблемах

Пожалуйста, используйте трекинг проблем, чтобы сообщать о багах, сбоях и других проблемах. Убедитесь, что вы включили информацию о модах, которые вы используете, и прикрепили любые файлы журналов или сбоя.

Примечание: Уровень производительности, который вы видите при использовании мода Sodium, будет варьироваться в зависимости от точной конфигурации оборудования и программного обеспечения.

Скриншоты

Скачать Sodium
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✅ Актуальная: vmc1.21.11-0.8.7-fabric
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vmc1.21-0.6.0-beta.1-fabric
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🧵 Версия для Forge пока не вышла. Следите за обновлениями.
vmc1.21.11-0.8.7-neoforge
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🎮 МС 1.21.4 📦 1.1 MB ✅ Стабильная
17 дек 2024 ⬇ Скачать
vmc1.21.3-0.6.5-neoforge
Sodium mc1.21.3-0.6.5-neoforge для NeoForge
🎮 МС 1.21.3 📦 1.1 MB ✅ Стабильная
17 дек 2024 ⬇ Скачать
vmc1.21.1-0.6.5-neoforge
Sodium mc1.21.1-0.6.5-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB ✅ Стабильная
17 дек 2024 ⬇ Скачать
vmc1.21.4-0.6.3-neoforge
Sodium mc1.21.4-0.6.3-neoforge для NeoForge
🎮 МС 1.21.4 📦 1.1 MB ✅ Стабильная
07 дек 2024 ⬇ Скачать
vmc1.21.3-0.6.3-neoforge
Sodium mc1.21.3-0.6.3-neoforge для NeoForge
🎮 МС 1.21.3 📦 1.1 MB ✅ Стабильная
07 дек 2024 ⬇ Скачать
vmc1.21.1-0.6.3-neoforge
Sodium mc1.21.1-0.6.3-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB ✅ Стабильная
07 дек 2024 ⬇ Скачать
vmc1.21.4-0.6.2-neoforge
Sodium mc1.21.4-0.6.2-neoforge для NeoForge
🎮 МС 1.21.4 📦 1.1 MB 🔧 Бета
03 дек 2024 ⬇ Скачать
vmc1.21.3-0.6.2-neoforge
Sodium mc1.21.3-0.6.2-neoforge для NeoForge
🎮 МС 1.21.3 📦 1.1 MB ✅ Стабильная
03 дек 2024 ⬇ Скачать
vmc1.21.1-0.6.2-neoforge
Sodium mc1.21.1-0.6.2-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB ✅ Стабильная
03 дек 2024 ⬇ Скачать
vmc1.21.1-0.6.1-neoforge
Sodium mc1.21.1-0.6.1-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB ✅ Стабильная
02 дек 2024 ⬇ Скачать
vmc1.21.3-0.6.1-neoforge
Sodium mc1.21.3-0.6.1-neoforge для NeoForge
🎮 МС 1.21.3 📦 1.1 MB ✅ Стабильная
02 дек 2024 ⬇ Скачать
vmc1.21.1-0.6.0-neoforge
Sodium mc1.21.1-0.6.0-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB ✅ Стабильная
17 ноя 2024 ⬇ Скачать
vmc1.21.3-0.6.0-neoforge
Sodium mc1.21.3-0.6.0-neoforge для NeoForge
🎮 МС 1.21.3 📦 1.1 MB ✅ Стабильная
17 ноя 2024 ⬇ Скачать
vmc1.21.3-0.6.0-beta.5-neoforge
Sodium mc1.21.3-0.6.0-beta.5-neoforge для NeoForge
🎮 МС 1.21.2, 1.21.3 📦 1.1 MB 🔧 Бета
12 ноя 2024 ⬇ Скачать
vmc1.21.3-0.6.0-beta.4-neoforge
Sodium mc1.21.3-0.6.0-beta.4-neoforge для NeoForge
🎮 МС 1.21.2, 1.21.3 📦 1.1 MB 🔧 Бета
27 окт 2024 ⬇ Скачать
vmc1.21.1-0.6.0-beta.4-neoforge
Sodium mc1.21.1-0.6.0-beta.4-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB 🔧 Бета
27 окт 2024 ⬇ Скачать
vmc1.21.2-0.6.0-beta.3-neoforge
Sodium mc1.21.2-0.6.0-beta.3-neoforge для NeoForge
🎮 МС 1.21.2, 1.21.3 📦 1.1 MB 🔧 Бета
22 окт 2024 ⬇ Скачать
vmc1.21-0.6.0-beta.2-neoforge
Sodium mc1.21-0.6.0-beta.2-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB 🔧 Бета
15 сен 2024 ⬇ Скачать
vmc1.21-0.6.0-beta.1-neoforge
Sodium mc1.21-0.6.0-beta.1-neoforge для NeoForge
🎮 МС 1.21.1 📦 1.1 MB 🔧 Бета
22 авг 2024 ⬇ Скачать
🧵 Версия для Quilt пока не вышла. Следите за обновлениями.

История версий

vmc1.21.11-0.8.7-fabric
Sodium mc1.21.11-0.8.7-fabric для Fabric
Этот релиз обновляет до Minecraft 26.1 и исправляет несколько ошибок.
📅 24 марта 2026
vmc1.21.11-0.8.7-neoforge
Sodium mc1.21.11-0.8.7-neoforge для NeoForge
Этот релиз обновляет до Minecraft 26.1 и исправляет несколько ошибок.
📅 24 марта 2026
vmc1.20.1-0.5.13-fabric
Sodium mc1.20.1-0.5.13-fabric для Fabric
Это стабильный релиз, который включает множество исправлений и улучшений из более новых версий Sodium.
📅 03 марта 2025
vmc26.1-0.8.7-fabric
Sodium mc26.1-0.8.7-fabric для Fabric
Этот релиз обновляет до Minecraft 26.1 и исправляет несколько ошибок.
📅 24 марта 2026
vmc1.21.11-0.8.6-neoforge
Sodium mc1.21.11-0.8.6-neoforge для NeoForge
В этом релизе исправлены некоторые ошибки и добавлено небольшое улучшение производительности на стороне CPU.
📅 23 февраля 2026
vmc1.21.11-0.8.6-fabric
Sodium mc1.21.11-0.8.6-fabric для Fabric
В этом релизе исправлены некоторые ошибки и добавлено небольшое улучшение производительности на стороне CPU.
📅 23 февраля 2026
vmc1.21.11-0.8.4-neoforge
Sodium mc1.21.11-0.8.4-neoforge для NeoForge
Этот релиз исправляет ошибку, мешающую некоторым пользователям на Wayland запустить игру.
📅 25 января 2026
vmc1.21.11-0.8.4-fabric
Sodium mc1.21.11-0.8.4-fabric для Fabric
Этот релиз исправляет ошибку, мешающую пользователям на Wayland запустить игру.
📅 25 января 2026
vmc1.21.11-0.8.3-fabric
Sodium mc1.21.11-0.8.3-fabric для Fabric
Этот релиз улучшает интерфейс настроек и исправляет проблемы в интерфейсе, сортировке полупрозрачности и совместимости модов.
📅 25 января 2026
vmc1.21.11-0.8.3-neoforge
Sodium mc1.21.11-0.8.3-neoforge для NeoForge
Этот релиз улучшает интерфейс настроек и исправляет проблемы в интерфейсе, сортировке полупрозрачности и совместимости модов.
📅 25 января 2026
vmc1.21.11-0.8.2-fabric
Sodium mc1.21.11-0.8.2-fabric для Fabric
Этот релиз исправляет критическую ошибку с FRAPI и позволяет модам устанавливать немонохромные иконки.
📅 22 декабря 2025
vmc1.21.11-0.8.2-neoforge
Sodium mc1.21.11-0.8.2-neoforge для NeoForge
Этот релиз исправляет критическую ошибку с FRAPI и позволяет модам устанавливать немонохромные иконки.
📅 22 декабря 2025
vmc1.21.11-0.8.1-neoforge
Sodium mc1.21.11-0.8.1-neoforge для NeoForge
Этот релиз добавляет поддержку Fabric Rendering API на 1.21.11 и исправляет множество ошибок.
📅 18 декабря 2025
vmc1.21.11-0.8.1-fabric
Sodium mc1.21.11-0.8.1-fabric для Fabric
Этот релиз добавляет поддержку Fabric Rendering API на 1.21.11 и исправляет множество ошибок.
📅 18 декабря 2025
vmc1.21.11-0.8.0-neoforge
Sodium mc1.21.11-0.8.0-neoforge для NeoForge
Этот релиз включает множество исправлений ошибок, новый экран конфигурации и поддержку Minecraft 1.21.11.
📅 10 декабря 2025
vmc1.21.11-0.8.0-fabric
Sodium mc1.21.11-0.8.0-fabric для Fabric
Этот релиз включает множество исправлений ошибок, новый экран конфигурации и поддержку Minecraft 1.21.11.
📅 09 декабря 2025
vmc1.21.10-0.7.3-neoforge
Sodium mc1.21.10-0.7.3-neoforge для NeoForge
This release fixes a stuttering issue affecting Intel cards.
📅 10 ноября 2025
vmc1.21.10-0.7.3-fabric
Sodium mc1.21.10-0.7.3-fabric для Fabric
This release fixes a stuttering issue affecting Intel cards.
📅 10 ноября 2025
vmc1.21.8-0.7.3-neoforge
Sodium mc1.21.8-0.7.3-neoforge для NeoForge
This release fixes a stuttering issue affecting Intel cards.
📅 10 ноября 2025
vmc1.21.8-0.7.3-fabric
Sodium mc1.21.8-0.7.3-fabric для Fabric
This release fixes a stuttering issue affecting Intel cards.
📅 10 ноября 2025
vmc1.21.10-0.7.2-neoforge
Sodium mc1.21.10-0.7.2-neoforge для NeoForge
- Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
📅 28 октября 2025
vmc1.21.8-0.7.2-neoforge
Sodium mc1.21.8-0.7.2-neoforge для NeoForge
- Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
📅 09 октября 2025
vmc1.21.8-0.7.2-fabric
Sodium mc1.21.8-0.7.2-fabric для Fabric
- Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
📅 09 октября 2025
vmc1.21.10-0.7.2-fabric
Sodium mc1.21.10-0.7.2-fabric для Fabric
- Improved the appearance of mipmaps when viewed at extreme angles, especially when looking at fire or tall grass blocks (JellySquid) - Fixed a crash that could occur under specific circumstances when alpha-blended blocks were re-sorted (Douira) - Reduced the amount of visual flickering that occurs when pistons and other animated blocks are updated in the world (Douira) - Reduced the number of nuisance warnings caused by the resource pack compatibility checks (Douira) - Fixed a problem that caused model faces to render in a different order, which caused some resource packs to break (2190303755) - Added support for Fabric's Item Rendering APIs, which at the time of Minecraft 1.21.9's release were not yet fully implemented in Indigo (IMS, Pepper)
📅 09 октября 2025
vmc1.21.8-0.7.0-neoforge
Sodium mc1.21.8-0.7.0-neoforge для NeoForge
This release brings a variety of performance optimizations, new features, and bug fixes. We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please [open an issue](https://github.com/CaffeineMC/sodium/issues) so that we can work with you to fix it. This is an overview of the biggest changes in this release: - Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios. - Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks. - Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache. - New optimizations to entity and particle rendering improve performance in heavy scenes. # New Optimizations and Features - Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira) - Improved performance of terrain rendering on some systems (combined draw commands) (douira) - Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira) - Improved performance of entity rendering by faster vertex sorting (JellySquid) - Improved chunk load performance & frame stability by task effort estimation and frame-rate independent task scheduling (douira) - Improved frame time stability by limiting the uploaded chunks using size estimation (douira) - Improved performance of particle rendering (MoePus) # Changes and Fixes - Reduced unnecessary memory usage in the upload buffer (IMS, douira) - Optimized and fixed some block models (muzikbike) - Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa) - Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid) - Improved mod compatibility with the sprite animation optimizations (contariaa) # Other Bugs Fixed - Fixed small memory leak (JellySquid) - Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira) - Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira) - Fixed jittery fog animation (cortex, douira) - Fixed multiple bugs with missed chunk updates and race conditions (douira)
📅 30 сентября 2025
vmc1.21.8-0.7.0-fabric
Sodium mc1.21.8-0.7.0-fabric для Fabric
This release brings a variety of performance optimizations, new features, and bug fixes. We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please [open an issue](https://github.com/CaffeineMC/sodium/issues) so that we can work with you to fix it. This is an overview of the biggest changes in this release: - Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios. - Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks. - Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache. - New optimizations to entity and particle rendering improve performance in heavy scenes. # New Optimizations and Features - Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira) - Improved performance of terrain rendering on some systems (combined draw commands) (douira) - Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira) - Improved performance of entity rendering by faster vertex sorting (JellySquid) - Improved chunk load performance & frame stability by task effort estimation and frame-rate independent task scheduling (douira) - Improved frame time stability by limiting the uploaded chunks using size estimation (douira) - Improved performance of particle rendering (MoePus) # Changes and Fixes - Reduced unnecessary memory usage in the upload buffer (IMS, douira) - Optimized and fixed some block models (muzikbike) - Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa) - Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid) - Improved mod compatibility with the sprite animation optimizations (contariaa) # Other Bugs Fixed - Fixed small memory leak (JellySquid) - Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira) - Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira) - Fixed jittery fog animation (cortex, douira) - Fixed multiple bugs with missed chunk updates and race conditions (douira)
📅 30 сентября 2025
vmc1.21.9-0.7.0-fabric
Sodium mc1.21.9-0.7.0-fabric для Fabric
This release brings a variety of performance optimizations, new features, and bug fixes. We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please [open an issue](https://github.com/CaffeineMC/sodium/issues) so that we can work with you to fix it. This is an overview of the biggest changes in this release: - Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios. - Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks. - Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache. - New optimizations to entity and particle rendering improve performance in heavy scenes. # New Optimizations and Features - Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira) - Improved performance of terrain rendering on some systems (combined draw commands) (douira) - Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira) - Improved performance of entity rendering by faster vertex sorting (JellySquid) - Improved chunk load performance & frame stability by task effort estimation and frame-rate independent task scheduling (douira) - Improved frame time stability by limiting the uploaded chunks using size estimation (douira) - Improved performance of particle rendering (MoePus) # Changes and Fixes - Reduced unnecessary memory usage in the upload buffer (IMS, douira) - Optimized and fixed some block models (muzikbike) - Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa) - Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid) - Improved mod compatibility with the sprite animation optimizations (contariaa) # Other Bugs Fixed - Fixed small memory leak (JellySquid) - Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira) - Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira) - Fixed jittery fog animation (cortex, douira) - Fixed multiple bugs with missed chunk updates and race conditions (douira)
📅 30 сентября 2025
vmc1.21.6-0.6.13-neoforge
Sodium mc1.21.6-0.6.13-neoforge для NeoForge
**Note:** Due to various performance regressions introduced in Minecraft 1.21.5 (which our team is still investigating), we recommend that players use an older, more stable version of Minecraft if performance is important. This release is also compatible with Minecraft 1.21.7 and 1.21.8. --- ### Highlights - Added support for Minecraft 1.21.6.
📅 17 июня 2025
vmc1.21.6-0.6.13-fabric
Sodium mc1.21.6-0.6.13-fabric для Fabric
**Note:** Due to various performance regressions introduced in Minecraft 1.21.5 (which our team is still investigating), we recommend that players use an older, more stable version of Minecraft if performance is important. This release is also compatible with Minecraft 1.21.7 and 1.21.8. --- ### Highlights - Added support for Minecraft 1.21.6.
📅 17 июня 2025
vmc1.21.5-0.6.13-neoforge
Sodium mc1.21.5-0.6.13-neoforge для NeoForge
**Note:** This release is marked as _Beta_ due to performance regressions introduced in Minecraft 1.21.5 that our team is still investigating. We recommend that players use an older, more stable version of Minecraft if performance is important. --- - Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.5-0.6.13-fabric
Sodium mc1.21.5-0.6.13-fabric для Fabric
**Note:** This release is marked as _Beta_ due to performance regressions introduced in Minecraft 1.21.5 that our team is still investigating. We recommend that players use an older, more stable version of Minecraft if performance is important. --- - Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.4-0.6.13-neoforge
Sodium mc1.21.4-0.6.13-neoforge для NeoForge
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.4-0.6.13-fabric
Sodium mc1.21.4-0.6.13-fabric для Fabric
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.3-0.6.13-neoforge
Sodium mc1.21.3-0.6.13-neoforge для NeoForge
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.3-0.6.13-fabric
Sodium mc1.21.3-0.6.13-fabric для Fabric
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.1-0.6.13-neoforge
Sodium mc1.21.1-0.6.13-neoforge для NeoForge
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.1-0.6.13-fabric
Sodium mc1.21.1-0.6.13-fabric для Fabric
- Improved compatibility with some NeoForge mods that use the Fabric Rendering API. - Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector. - Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world. - Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated. - Disabled the use of certain developer options in production which were being modified unnecessarily by other mods. - Marked PojavLauncher as incompatible due to multiple severe and unresolved issues. - Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes. - Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.
📅 04 апреля 2025
vmc1.21.5-0.6.12-neoforge
Sodium mc1.21.5-0.6.12-neoforge для NeoForge
- Fixed an issue that would cause graphical corruption when holding items in some situations. - Fixed a bug that was causing a very large number of OpenGL errors to be logged to disk.
📅 25 марта 2025
vmc1.21.5-0.6.12-fabric
Sodium mc1.21.5-0.6.12-fabric для Fabric
- Fixed an issue that would cause graphical corruption when holding items in some situations. - Fixed a bug that was causing a very large number of OpenGL errors to be logged to disk.
📅 25 марта 2025
vmc1.21.5-0.6.11-neoforge
Sodium mc1.21.5-0.6.11-neoforge для NeoForge
This release introduces support for Minecraft 1.21.5. For the time being, this version of Sodium is considered _beta-quality_ while the ecosystem takes some time to stabilize.
📅 25 марта 2025
vmc1.21.5-0.6.11-fabric
Sodium mc1.21.5-0.6.11-fabric для Fabric
This release introduces support for Minecraft 1.21.5. For the time being, this version of Sodium is considered _beta-quality_ while the ecosystem takes some time to stabilize.
📅 25 марта 2025
vmc1.21.4-0.6.10-neoforge
Sodium mc1.21.4-0.6.10-neoforge для NeoForge
- Fixed compatibility with NeoForge version 21.4.96-beta and newer. - Updated Fabric API modules to version 0.118.0.
📅 26 февраля 2025
vmc1.21.4-0.6.10-fabric
Sodium mc1.21.4-0.6.10-fabric для Fabric
- Fixed compatibility with NeoForge version 21.4.96-beta and newer. - Updated Fabric API modules to version 0.118.0.
📅 26 февраля 2025
vmc1.20.1-0.5.12-beta.2-fabric
Sodium mc1.20.1-0.5.12-beta.2-fabric для Fabric
This version backports many improvements and bug fixes from newer versions of Sodium 0.6. We recommend that players and mod pack authors update to this version, as some changes can significantly improve performance and stability. ## Mod Compatibility Special care has been taken to minimize the number of breaking changes for other mods, so there should be few issues upgrading to this release for the vast majority of users. However, there are some exceptions: - ⚠️ If using the _Indium_ mod, you must update to version 1.0.36 or newer. - ⚠️ If using the _Iris_ mod, you must update to version 1.7.6 or newer. ## Highlights - The quality of terrain rendering has been significantly improved (adding greater vertex and texture precision). This fixes many issues with special block models, and especially with modded content. With large mod packs or resource packs, there is significantly reduced texture bleeding between blocks when compared to the previous release. - Virtual memory utilization has been dramatically reduced while loading chunks. This can have a large impact on how quickly chunks are loaded on the client, and on many systems, can reduce the amount of micro-stutter significantly. - Improved performance on integrated Intel GPUs significantly with additional terrain rendering optimizations (up to 10-15% faster, depending on the render distance) and enhanced framebuffer copies (up to 3-5% faster, regardless of render distance). - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15%, especially when using higher render distances. - All improvements for hardware and driver compatibility from Sodium 0.6+ have been back-ported in this release, helping to improve the user experience considerably. ## Other changes - Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.) - Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer. - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Fixed many issues around the handling of chunks with large amounts of geometry, fixing some rare crashes and graphical issues. - Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft. - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics. - Improved compatibility with some resource packs that use custom shaders in entity rendering. - Added support for the Sprite Tracking API (originally introduced in Sodium 0.6.9.)
📅 26 февраля 2025
vmc1.21.4-0.6.9-neoforge
Sodium mc1.21.4-0.6.9-neoforge для NeoForge
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.4-0.6.9-fabric
Sodium mc1.21.4-0.6.9-fabric для Fabric
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.3-0.6.9-neoforge
Sodium mc1.21.3-0.6.9-neoforge для NeoForge
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.3-0.6.9-fabric
Sodium mc1.21.3-0.6.9-fabric для Fabric
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.1-0.6.9-neoforge
Sodium mc1.21.1-0.6.9-neoforge для NeoForge
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.1-0.6.9-fabric
Sodium mc1.21.1-0.6.9-fabric для Fabric
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs). - On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used. - Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned. - Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other. - Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks. - Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering. - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7. - Fixed the detection of Intel Xe2 graphics cards (again.)
📅 19 февраля 2025
vmc1.21.3-0.6.8-neoforge
Sodium mc1.21.3-0.6.8-neoforge для NeoForge
This is a very small release, and only backports a fix for translucency sorting to Minecraft 1.21.3 that was missed in Sodium 0.6.7.
📅 09 февраля 2025
vmc1.21.3-0.6.8-fabric
Sodium mc1.21.3-0.6.8-fabric для Fabric
This is a very small release, and only backports a fix for translucency sorting to Minecraft 1.21.3 that was missed in Sodium 0.6.7.
📅 09 февраля 2025
vmc1.21.4-0.6.7-neoforge
Sodium mc1.21.4-0.6.7-neoforge для NeoForge
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.4-0.6.7-fabric
Sodium mc1.21.4-0.6.7-fabric для Fabric
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.3-0.6.7-neoforge
Sodium mc1.21.3-0.6.7-neoforge для NeoForge
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.3-0.6.7-fabric
Sodium mc1.21.3-0.6.7-fabric для Fabric
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.1-0.6.7-neoforge
Sodium mc1.21.1-0.6.7-neoforge для NeoForge
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.1-0.6.7-fabric
Sodium mc1.21.1-0.6.7-fabric для Fabric
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.) - Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4. - Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect. - Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems. - Improved error diagnostics for a common mod compatibility issue that is causing game crashes. - Improved compatibility with mods that change behavior of the item renderer. - Improved compatibility with mods that implement animated sprites using custom logic. - Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
📅 09 февраля 2025
vmc1.21.4-0.6.6-neoforge
Sodium mc1.21.4-0.6.6-neoforge для NeoForge
- Fixed a bug that prevented quad transforms from applying to block models. Fixes compatibility with Contiunity.
📅 25 декабря 2024
vmc1.21.4-0.6.6-fabric
Sodium mc1.21.4-0.6.6-fabric для Fabric
- Fixed a bug that prevented quad transforms from applying to block models. Fixes compatibility with Contiunity.
📅 25 декабря 2024
vmc1.21.4-0.6.5-neoforge
Sodium mc1.21.4-0.6.5-neoforge для NeoForge
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.4-0.6.5-fabric
Sodium mc1.21.4-0.6.5-fabric для Fabric
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.3-0.6.5-neoforge
Sodium mc1.21.3-0.6.5-neoforge для NeoForge
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.3-0.6.5-fabric
Sodium mc1.21.3-0.6.5-fabric для Fabric
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.1-0.6.5-neoforge
Sodium mc1.21.1-0.6.5-neoforge для NeoForge
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.1-0.6.5-fabric
Sodium mc1.21.1-0.6.5-fabric для Fabric
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version. ### Sodium 0.6.5 - Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash. ### Sodium 0.6.4 - Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering. - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3. - Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...) - Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows. - Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode. - ... and some other very minor improvements and changes.
📅 17 декабря 2024
vmc1.21.4-0.6.3-neoforge
Sodium mc1.21.4-0.6.3-neoforge для NeoForge
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.4-0.6.3-fabric
Sodium mc1.21.4-0.6.3-fabric для Fabric
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.3-0.6.3-neoforge
Sodium mc1.21.3-0.6.3-neoforge для NeoForge
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.3-0.6.3-fabric
Sodium mc1.21.3-0.6.3-fabric для Fabric
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.1-0.6.3-neoforge
Sodium mc1.21.1-0.6.3-neoforge для NeoForge
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.1-0.6.3-fabric
Sodium mc1.21.1-0.6.3-fabric для Fabric
- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta - [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly. - Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks. - Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply. - Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.
📅 07 декабря 2024
vmc1.21.4-0.6.2-neoforge
Sodium mc1.21.4-0.6.2-neoforge для NeoForge
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.4-0.6.2-fabric
Sodium mc1.21.4-0.6.2-fabric для Fabric
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.3-0.6.2-neoforge
Sodium mc1.21.3-0.6.2-neoforge для NeoForge
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.3-0.6.2-fabric
Sodium mc1.21.3-0.6.2-fabric для Fabric
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.1-0.6.2-neoforge
Sodium mc1.21.1-0.6.2-neoforge для NeoForge
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.1-0.6.2-fabric
Sodium mc1.21.1-0.6.2-fabric для Fabric
- Added support for Minecraft 1.21.4 - Fixed the handling of translucent render layers in item rendering when using the Fabric API - Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric - Updated list of known-incompatible mods to help users avoid common issues - Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1
📅 03 декабря 2024
vmc1.21.1-0.6.1-neoforge
Sodium mc1.21.1-0.6.1-neoforge для NeoForge
This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update. - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics. - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios. - Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when _Fabulous!_ mode is used. - Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted. - Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled. - Added optimized block models for Cauldrons, Brewing Stands, and Bells.
📅 02 декабря 2024
vmc1.21.1-0.6.1-fabric
Sodium mc1.21.1-0.6.1-fabric для Fabric
This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update. - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics. - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios. - Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when _Fabulous!_ mode is used. - Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted. - Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled. - Added optimized block models for Cauldrons, Brewing Stands, and Bells.
📅 02 декабря 2024
vmc1.21.3-0.6.1-neoforge
Sodium mc1.21.3-0.6.1-neoforge для NeoForge
This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update. - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics. - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios. - Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when _Fabulous!_ mode is used. - Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted. - Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled. - Added optimized block models for Cauldrons, Brewing Stands, and Bells.
📅 02 декабря 2024
vmc1.21.3-0.6.1-fabric
Sodium mc1.21.3-0.6.1-fabric для Fabric
This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update. - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics. - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios. - Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when _Fabulous!_ mode is used. - Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted. - Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled. - Added optimized block models for Cauldrons, Brewing Stands, and Bells.
📅 02 декабря 2024
vmc1.21.1-0.6.0-neoforge
Sodium mc1.21.1-0.6.0-neoforge для NeoForge
This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release. ## Key highlights of this release - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Improvements and new optimizations - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - The rendering of some options in the video settings menu has been slightly improved. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive. ## Fixes for mod compatibility - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have
📅 17 ноября 2024
vmc1.21.1-0.6.0-fabric
Sodium mc1.21.1-0.6.0-fabric для Fabric
This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release. ## Key highlights of this release - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Improvements and new optimizations - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - The rendering of some options in the video settings menu has been slightly improved. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive. ## Fixes for mod compatibility - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have
📅 17 ноября 2024
vmc1.21.3-0.6.0-neoforge
Sodium mc1.21.3-0.6.0-neoforge для NeoForge
This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release. ## Key highlights of this release - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Improvements and new optimizations - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - The rendering of some options in the video settings menu has been slightly improved. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive. ## Fixes for mod compatibility - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have
📅 17 ноября 2024
vmc1.21.3-0.6.0-fabric
Sodium mc1.21.3-0.6.0-fabric для Fabric
This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release. ## Key highlights of this release - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Improvements and new optimizations - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - The rendering of some options in the video settings menu has been slightly improved. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive. ## Fixes for mod compatibility - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have
📅 17 ноября 2024
vmc1.21.3-0.6.0-beta.5-fabric
Sodium mc1.21.3-0.6.0-beta.5-fabric для Fabric
- Fixed a cryptic crash relating to the PoseStack that can happen when mods render items using the Fabric APIs. - Fixed a bug that would cause clouds to render with the wrong colors at specific times of day and with specific camera angles. - Fixed a bug where clouds may not render their bottom faces at specific camera angles. - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive.
📅 12 ноября 2024
vmc1.21.3-0.6.0-beta.5-neoforge
Sodium mc1.21.3-0.6.0-beta.5-neoforge для NeoForge
- Fixed a cryptic crash relating to the PoseStack that can happen when mods render items using the Fabric APIs. - Fixed a bug that would cause clouds to render with the wrong colors at specific times of day and with specific camera angles. - Fixed a bug where clouds may not render their bottom faces at specific camera angles. - Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer. - Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive.
📅 12 ноября 2024
vmc1.21.3-0.6.0-beta.4-fabric
Sodium mc1.21.3-0.6.0-beta.4-fabric для Fabric
- Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays. - Fixed a crash with Immersive Engineering when block entities attempt to render particles. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved translucency sorting for special block models with rotated cuboids. - Fixed a problem that caused clouds to render as fully opaque. - Fixed a regression that was causing clouds to only render at a short distance. - Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. - Fixed warnings at startup about missing refmaps.
📅 27 октября 2024
vmc1.21.3-0.6.0-beta.4-neoforge
Sodium mc1.21.3-0.6.0-beta.4-neoforge для NeoForge
- Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays. - Fixed a crash with Immersive Engineering when block entities attempt to render particles. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved translucency sorting for special block models with rotated cuboids. - Fixed a problem that caused clouds to render as fully opaque. - Fixed a regression that was causing clouds to only render at a short distance. - Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. - Fixed warnings at startup about missing refmaps.
📅 27 октября 2024
vmc1.21.1-0.6.0-beta.4-fabric
Sodium mc1.21.1-0.6.0-beta.4-fabric для Fabric
- Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays. - Fixed a crash with Immersive Engineering when block entities attempt to render particles. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved translucency sorting for special block models with rotated cuboids. - Fixed a problem that caused clouds to render as fully opaque. - Fixed a regression that was causing clouds to only render at a short distance. - Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. - Fixed warnings at startup about missing refmaps.
📅 27 октября 2024
vmc1.21.1-0.6.0-beta.4-neoforge
Sodium mc1.21.1-0.6.0-beta.4-neoforge для NeoForge
- Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays. - Fixed a crash with Immersive Engineering when block entities attempt to render particles. - Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds. - Improved translucency sorting for special block models with rotated cuboids. - Fixed a problem that caused clouds to render as fully opaque. - Fixed a regression that was causing clouds to only render at a short distance. - Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. - Fixed warnings at startup about missing refmaps.
📅 27 октября 2024
vmc1.21.2-0.6.0-beta.3-neoforge
Sodium mc1.21.2-0.6.0-beta.3-neoforge для NeoForge
This update contains some minor performance and compatibility improvements, alongside adding support for Minecraft 1.21.2 and 1.21.3. - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Improved compatibility with some resource packs that use custom shaders in entity rendering. - Added support for the FREX Flawless Frame API on NeoForge. - Marked the mod as client-side only on NeoForge so that it is not (uselessly) loaded on servers. - Improved some error diagnostics shown in the log file.
📅 22 октября 2024
vmc1.21.2-0.6.0-beta.3-fabric
Sodium mc1.21.2-0.6.0-beta.3-fabric для Fabric
This update contains some minor performance and compatibility improvements, alongside adding support for Minecraft 1.21.2 and 1.21.3. - Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances. - Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client. - Many fixes for handling worlds with a large amount of geometry. - Improved compatibility with some resource packs that use custom shaders in entity rendering. - Added support for the FREX Flawless Frame API on NeoForge. - Marked the mod as client-side only on NeoForge so that it is not (uselessly) loaded on servers. - Improved some error diagnostics shown in the log file.
📅 22 октября 2024
vmc1.21-0.6.0-beta.2-fabric
Sodium mc1.21-0.6.0-beta.2-fabric для Fabric
- Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - The game no longer crashes at startup instead of showing an error pop-up mesage on NeoForge. - Fixed a problem where animated textures would stop animating, especially when some other mods were installed. - Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures. - Fixed a frequent crash when unfocusing the game window or switching between applications on older Intel GPUs. - Fixed a bug that would cause mixin overrides from mods to not apply. - Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.) - Fixed compatibility with mods that render their block entities on a glowing render pass. - Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)
📅 15 сентября 2024
vmc1.21-0.6.0-beta.2-neoforge
Sodium mc1.21-0.6.0-beta.2-neoforge для NeoForge
- Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations. - Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs. - Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.) - The game no longer crashes at startup instead of showing an error pop-up mesage on NeoForge. - Fixed a problem where animated textures would stop animating, especially when some other mods were installed. - Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures. - Fixed a frequent crash when unfocusing the game window or switching between applications on older Intel GPUs. - Fixed a bug that would cause mixin overrides from mods to not apply. - Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.) - Fixed compatibility with mods that render their block entities on a glowing render pass. - Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)
📅 15 сентября 2024
vmc1.21-0.6.0-beta.1-fabric
Sodium mc1.21-0.6.0-beta.1-fabric для Fabric
This version contains a countless number of improvements and bug fixes, and is the largest update to Sodium since the initial release. ## Highlights - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Other changes - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Reduced the overhead of framebuffer copies, improving performance slightly on integrated graphics. - Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.) - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Improved compatibility with mods that use custom fluid renderers. - Improved compatibility with mods that use custom biome colors. - Improved compatibility with mods that extend the entity renderer. - Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.) - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen. - Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft. - Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer. - The rendering of some options in the video settings menu has been slightly improved. - And many other improvements...
📅 22 августа 2024
vmc1.21-0.6.0-beta.1-neoforge
Sodium mc1.21-0.6.0-beta.1-neoforge для NeoForge
This version contains a countless number of improvements and bug fixes, and is the largest update to Sodium since the initial release. ## Highlights - **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously! - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly. - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue]() so that we can work with you to fix it. - **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.) - **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.) ## Other changes - The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. - The graphical fidelity and performance of cloud rendering has been improved significantly. - Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers. - Reduced the overhead of framebuffer copies, improving performance slightly on integrated graphics. - Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.) - Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods. - Improved compatibility with mods that use custom fluid renderers. - Improved compatibility with mods that use custom biome colors. - Improved compatibility with mods that extend the entity renderer. - Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.) - Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen. - Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft. - Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer. - The rendering of some options in the video settings menu has been slightly improved. - And many other improvements...
📅 22 августа 2024
vmc1.21-0.5.11
Sodium mc1.21-0.5.11 для Fabric
This is a minor release of Sodium, further fixing driver checks, adding minor fixes for fluid rendering, and fixing a crash when using specific resource packs that changed the clouds texture.
📅 29 июня 2024
vmc1.20.6-0.5.11
Sodium mc1.20.6-0.5.11 для Fabric
This is a minor release of Sodium, further fixing driver checks, adding minor fixes for fluid rendering, and fixing a crash when using specific resource packs that changed the clouds texture.
📅 29 июня 2024
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